Suggestion for Flash

New releases and general discussions.

Post » Sat Nov 07, 2009 7:34 pm

No not to make it compatible with Adobie's Flash. Im talking about the sprite's function Flash.
Anyway how about a conditional like on Flash finished?

Yes, maybe, or no you lazy b@$+&%d?
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Post » Sat Nov 07, 2009 8:00 pm

Correct me if I'm wrong but i do not think that in any way insulting developers motivate them to add features.
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Post » Sat Nov 07, 2009 8:04 pm

What?!
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Post » Sat Nov 07, 2009 9:53 pm

Somebody doesn't know their ironic insults!
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Post » Sun Nov 08, 2009 1:08 am

For those that didn't get what Newt meant, he obviously meant that [size=150:3pdmeqvy]our[/size:3pdmeqvy] answers to his suggestion for a Flash feature (a'la MMF) would be either Yes, Maybe, or No, you lazy b@$+&%d (meaning do it within Construct).

He wasn't calling anyone a lazy b@$+&%d.

:lol:
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Post » Sun Nov 08, 2009 4:14 pm

The flash feature is fundamentally broken because it's using tick based counts and doesn't use timedelta. I could change it back but it would break all existing .caps using it! And if I don't do that, I don't think I should add any more features to the flash action, it's pretty simple to do yourself.
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Post » Sun Nov 08, 2009 5:26 pm

Ok, well perhaps for 2.0? Flash is a cool feature that I'm sure most of the old school users appreciate.
Any way the timer behavior is a pretty simple work around in case anyone was wondering.
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Post » Sun Nov 08, 2009 9:38 pm

[quote="Ashley":2m0ef262]The flash feature is fundamentally broken because it's using tick based counts and doesn't use timedelta. I could change it back but it would break all existing .caps using it! And if I don't do that, I don't think I should add any more features to the flash action, it's pretty simple to do yourself.[/quote:2m0ef262]

I think it should be changed to TimeDelta. Things should be TimeDelta compliant whenever possible, yes? As for the broken .cap problem, might I offer up the old "sacrifice for the greater good of 1.0" argument? It doesn't seem like it would be a terribly difficult fix anyway, for a user to change the duration of the flash in his event.

Just my two cents. And as newt said, making your own timer is easy enough so it's not like it's a critical situation or anything.
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Post » Mon Nov 09, 2009 9:40 pm

[quote="deadeye":uk7cczxr]I think it should be changed to TimeDelta. Things should be TimeDelta compliant whenever possible, yes? As for the broken .cap problem, might I offer up the old "sacrifice for the greater good of 1.0" argument? It doesn't seem like it would be a terribly difficult fix anyway, for a user to change the duration of the flash in his event.[/quote:uk7cczxr]

I second that. TimeDelta all the way baby!
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Post » Wed Nov 11, 2009 7:17 pm

I third that. In Timedelta we trust.
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