[SUGGESTION] HIGH speed bullets.

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Post » Sun May 08, 2016 11:08 pm

The bullet in this .capX has a speed of 12000. Yet this bullet (practical) dont miss a collision with an object with a size of only 40 pixels.

https://drive.google.com/open?id=0B1SSu ... zdnV2tyd1U

You can make it the player easyer of more difficult with the allowed difference in the angles.

I corrected for the size of the object with an imagepoint. Anyone one knowing a automated way to correct to the size of turrent.target, could you tell me ?

What do you guys/girls think of this solution ?
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Post » Sun May 08, 2016 11:22 pm

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