(SUGGESTION) Layer Time Scales

Discussion and feedback on Construct 2

Post » Thu Oct 03, 2013 9:07 am

I don't know how easy it would be to add to C2, but layer time scales would make life so much easier. You could do a whole bunch of slow motion and camera tricks very easily. With object time scale it's just too messy for a lot of things and adjusting the entire time scale messes up your timing.

But even if it doesn't get included, has anyone found any nice clean solutions for this sort of thing? Say a character layer moving at 0.5, background at 2, effects at 1.5 and UI at 1? (and turning them all back and forth regularly depending on conditions)
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Post » Thu Oct 03, 2013 9:31 am

You could put all sprites in a layer into a family, and use for each "family layer 1" set time scale to x. I think...
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Post » Thu Oct 03, 2013 10:23 am

@Windwalker - Yeah I think that's currently the best solution. I was worried about, for instance, having the same object on multiple layers (in one of my games there's buildings that appear in background and foreground). But thinking about it you could just make a family for each object type (sprite, tiled background, etc.) and have them say 'is on layer' etc.

So yeah, not so hard after all. Thanks for the thought!
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Post » Sat Dec 05, 2015 1:54 pm

@Tobye or @WindWalker How would you set the timescale for the family? i do not seem to find that action
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Post » Sat Dec 05, 2015 2:01 pm

@IanHarlow - Families are only available in purchased Construct 2 from what I know.
Brick by brick, stone by stone.
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Post » Sun Dec 06, 2015 3:34 am

@Solomon - I have the purchased version....
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Post » Sun Dec 06, 2015 4:07 am

@IanHarlow - look under System expressions, you can set object timescales there.
A big fan of JavaScript.
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Post » Sun Dec 06, 2015 3:42 pm

@Colludium Thank you for your help, it appears i overlooked it. :)
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