[Suggestion] Low res renderer

Discussion and feedback on Construct 2

Post » Sat Jun 22, 2013 5:10 am

[QUOTE=Thndr] @Ashley
Well you could always have it as an optional mode in which is recommended only for use on upscaling a low resolution window.
Sounds like a lot better idea than the current Pixel Rounding system for retro/pixel style games.[/QUOTE]

I'd prefer it to be optional myself, with toggles for 1x and 2x "internal" scaling. Useful for cases where you might need a larger than 1x scale, like turning trilinear filtering on/off during runtime. If everything gets rendered to a single texture that's upscaled afterwards it should be relatively easy to turn off filtering just for that final texture to avoid it being applied twice? Just thinking out loud here.
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Post » Wed Sep 25, 2013 4:59 pm

So um, not to nag but have you made any decision on whether or not to look into this? It's kind of crucial performance-wise I think.
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Post » Mon Nov 25, 2013 9:39 am

Has this been looked at? My game runs well in a window but in fullscreen the frame rate drops quite significantly.
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Post » Mon Nov 25, 2013 4:32 pm

Changing screen resolution is on to do list.
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