[suggestion] Maintain aspect ratio when resizing

Discussion and feedback on Construct 2

Post » Thu Dec 12, 2013 12:33 pm

This is such a staple that I'm in doubt whether I'm not missing something here. :)

In the image editor when resizing a picture you can only input width and height separately.

It would be really useful to have:

a) a 'maintain aspect ratio' box
b) choice to resize by specifying dimensions or percentage of the original


Curretly when I need to resize a graphic in the sprite I have to use a calculator. :)
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Post » Thu Dec 12, 2013 12:41 pm

Ugh can't you hold shift and resize via bounding box buttons?!
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Post » Thu Dec 12, 2013 1:01 pm

@liaeb - you're talking about resizing in the layout view whereas this is about maintaining aspect ratio in the image editor.

+ 1 for both of @pirx 's suggestions. It's not the first time this has been requested... In the interim, microsoft office picture manager offers a simple and non-C2 alternative.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Thu Dec 12, 2013 1:27 pm

@liaeb
Yup, I can resize via the layout editor. The problem is that when you import,say, a 1024x1024 image and resize using the bounding box to say 32x32, there's still a huge file saved in your project folder.

This impacts memory, size limits (10mb on Scirra Arcade) etc. so I often end up resizing on the go via the in-built image editor. Well I can just use my graphics software but that's kind of not the point :)pirx2013-12-12 13:29:10
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Post » Thu Dec 12, 2013 2:52 pm

Ah yes! I see what your saying now, sorry I tend to read between the lines and come to my own conclusions LOL :)

Ignore me I'll go back to work...

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Post » Thu Dec 12, 2013 3:08 pm

This forum is a very good distraction from work I find ;)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon Mar 24, 2014 8:46 pm

same problem here with this:

b) choice to resize by specifying dimensions or percentage of the original

i also use the calculator...
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