[Suggestion] Moving tiles

Discussion and feedback on Construct 2

Post » Sat Aug 16, 2014 9:30 pm

How about an option to have a tile appear moving, you set the angle and speed you want the tile to move but it never actually moves; it's still in the same position and size.

And while I'm at it, I think the fade behaviour should have some more options like a "on fade in" and a "start fade out" event.
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Post » Sat Aug 16, 2014 10:02 pm

Plowman wrote:How about an option to have a tile appear moving, you set the angle and speed you want the tile to move but it never actually moves; it's still in the same position and size.


I'm curious as to what you mean by that? If it's in the same position and doesn't move, how does it appear to move?
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Post » Sat Aug 16, 2014 10:33 pm

spacedoubt wrote:
Plowman wrote:How about an option to have a tile appear moving, you set the angle and speed you want the tile to move but it never actually moves; it's still in the same position and size.


I'm curious as to what you mean by that? If it's in the same position and doesn't move, how does it appear to move?


Since a tile can be seamless, with no beginning or end, you could have it appear moving continually forever. Hope you understand, I'm not so good at explaining this...
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Post » Sat Aug 16, 2014 10:45 pm

I think I get ya.

So it scrolls but wraps in place?

Like the background on the autorunner template?
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Post » Sat Aug 16, 2014 10:51 pm

Yes.
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Post » Sun Aug 17, 2014 12:34 am

I think he means the image inside the tile scrolls while the tile stay at the same place, is that it?
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Post » Sun Aug 17, 2014 6:18 am

Yes, that's it.
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Post » Sun Aug 17, 2014 10:08 am

Good idea:-) really appreciate that!
I also love the changes on the fade behaviour as well:-)
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Post » Sun Aug 17, 2014 2:08 pm

Apparently skewing image is not possible in html5 canvas.
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Post » Sun Aug 17, 2014 2:29 pm

I think in the mean time, you could achieve a similar effect with a careful use of blend modes, but this is a nice suggestion IMO
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