Suggestion (Notes)

Discussion and feedback on Construct 2

Post » Fri Jan 24, 2014 8:13 am

It would be nice if a basic text editor could be implemented in Construct 2. For small games, i think its ideal to just quickly type some notes or outline a rough design doc when starting with a blank project file. It could be a fixed tab called "Notes" where the event tabs are. It can also guide beginners into doing good habits, by writing a plan before roughing game mechanics.

This can save having to have a separate text file, and make construct 2 a even better all around game making tool.
PixelPalette2014-01-24 08:17:02
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Post » Fri Jan 24, 2014 8:18 am

Personally, I'd really rather if time and effort were not wasted on implementing this rather than actual features, improvements and bug-fixes.

We already have the (much more flexible) option of using any text editor or even more sophisticated software for planning and note-taking rather than having an editor included in Construct 2.
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Post » Fri Jan 24, 2014 8:19 am

As far as you have a text editor on your machine and you can comment etc in the code itself, I dont think that this is an urgent topic.

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Post » Fri Jan 24, 2014 8:28 am

[QUOTE=jbadams] Personally, I'd really rather if time and effort were not wasted on implementing this rather than actual features, improvements and bug-fixes.

We already have the (much more flexible) option of using any text editor or even more sophisticated software for planning and note-taking rather than having an editor included in Construct 2.[/QUOTE]

I disagree. Don't get me wrong, yes they could spend time on doing whats on top of the priority list. That i am not trying to change, but this feature i think its a good idea down the road, and fits with making the development environment more feature complete.
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Post » Fri Jan 24, 2014 9:16 am

This is an old request.
User will be suggested to create plugins if they want type some code.
Again, the event + plugin system is perfect for me and my team member. I made plugins, and my team member used them.rexrainbow2014-01-24 09:18:13
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Post » Fri Jan 24, 2014 9:47 am

When I need an associated text file for notes. I import a .txt file into the files section. That way I have notes now locked into the project. Then I get the advantage of using which ever editor I want.

double win
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Post » Fri Jan 24, 2014 9:47 am

Actually the Comment lines are quite robust for what they are.

To enter multiple lines in a Remark line, Shift Enter. Previous lines disappear temporarily, but show when you finish. If you open it again to edit, you can edit the whole multi-line passage.

I usually put my notes in my Global variable Event sheet, it's never that full. And always the same place when I look for them. But you could make your own event sheet.

I always have at least one "To Do" list, and 1 Error list.

I cut and paste old basic source code into them for reference when converting old games.


(my comments have been always been green, hard habit to break)Paradox2014-01-24 10:05:19
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Post » Fri Jan 24, 2014 9:49 am

+1 It's not urgent but it'd still be a nice feature to have somewhere down the development road, especially for those without admin rights stuck having to use Notepad or something.TwinTails2014-01-24 09:50:37
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