[SUGGESTION] Opacity and tilemap objetcs.

Discussion and feedback on Construct 2

Post » Wed Oct 26, 2016 6:05 pm

Hello, I want to make a suggestion, the change in the opacity of a tilemap not is reflected in the main window.

Sprites if they view the change in opacity but tilemaps not.
I suggest that tilemap objects behave like sprites objects regarding opacity.

Image

https://dl.dropboxusercontent.com/u/60803633/testTilemapOpacity.capx
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Post » Wed Nov 16, 2016 6:46 pm

What does it mean when suggestions have no response?
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Post » Wed Nov 16, 2016 11:07 pm

You should fire a bug report about this. I also think that we should see the set opacity in the editor.
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Post » Thu Nov 17, 2016 12:20 pm

But this does not have to be a bug, I think it might be okay to make the suggestion.
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Post » Thu Nov 17, 2016 4:42 pm

Well, yes, but I think it's on the border of being a bug. I hope that Ashley notices this topic.
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Post » Thu Nov 17, 2016 6:36 pm

Mirlas wrote:What does it mean when suggestions have no response?

@Mirlas

Try the opacity replacement FX here : http://gigatron3k.free.fr/html5/C2/FX/opacity.rar
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Wed Nov 23, 2016 10:52 pm

Gigatron wrote:
Mirlas wrote:What does it mean when suggestions have no response?

@Mirlas

Try the opacity replacement FX here : http://gigatron3k.free.fr/html5/C2/FX/opacity.rar


But ... what should I do with this xml file ?.
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Post » Wed Nov 23, 2016 11:03 pm

@Mirlas
Copy this files in effects drawer... (opacity.fx and opacity.xml) and assign this fx to tilemap you wanr and
then you can change opacity with fx parameter..
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Wed Nov 30, 2016 11:05 am

Gigatron wrote:@Mirlas
Copy this files in effects drawer... (opacity.fx and opacity.xml) and assign this fx to tilemap you wanr and
then you can change opacity with fx parameter..



Ok, I understand but I was talking about an official implementation of the opacity variable, although this can be useful while the C2 team fixes that "failure" with the opacity variable.
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Post » Wed Nov 30, 2016 3:35 pm

I think you should just consider this a bug since you can change a tilemap's opacity by changing it's layer's opacity.
This will be resolved faster if you post this in the Bugs Section.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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