[SUGGESTION] Perlin Noise

Discussion and feedback on Construct 2

Post » Sat Oct 12, 2013 11:34 am

Hi!

I really miss the Perlin Noise plugin that was developed(By Arsonide?) for CC. Since I myself lack the knowledge on how to create a plugin as such I was only wondering if anyone was currently working on that?

I think it would be great to have!

Is there any other fast way to create an "almost infinte"/"friggin huge" map that looks natural?

I was thinking of using the old CC with Perlin Noise to create a heightmap and then import it somehow to C2... any ideas how that could be done?

Using the canvas and read and store the pixels or is there a way to import array data from the old CC to C2?

Thanks in advance!
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Post » Sat Oct 12, 2013 3:19 pm

This looks pretty interesting - to use for smoke/particle effects :

http://www.sjeiti.com/perlin-noise-versus-simplex-noise-in-javascript-final-comparison/
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Post » Sat Oct 12, 2013 6:51 pm

Perlin is the base for theis entire application:
http://neotextureedit.sourceforge.net/

with seamless perlin noise we could make some really useful applications.
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Post » Sat Oct 12, 2013 7:07 pm

perlin noise for javascript , how about diamond/square ? It looks like Perlin Noise and it's easy to implement
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Post » Sat Oct 12, 2013 7:26 pm

Yeah it is very versatile!

I vote yes for this! ;) :)
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Post » Sat Oct 12, 2013 7:45 pm

Diamond square, Whorley, perlin, Cat-Rom..... I love them all. Especially the ones that are seamless!
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Post » Sat Oct 12, 2013 7:52 pm

Well it depends on the sample size, but its not exactly an instant type of calculation. As in the bigger it is, the longer it will take. However, usually there is a way to make the returned noise tileable.

If someone were to make a plug I would think it would be an excellent case for Webworkers.
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