Suggestion: Physics angle of gravity

Discussion and feedback on Construct 2

Post » Sat Jul 20, 2013 6:21 pm

If you just use force and have multiple objects of all different sizes, the small objects will move faster. The mass*gravity expression ensures they all move the same speed, which is what happens in reality.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sat Jul 20, 2013 10:42 pm

@AnD4D
I have tested this method thoroughly, and it seems to be doing the trick quite well. I can't find any errors with it so far, and the physics behaviour seems to be accurate. Thanks for that.

I still stand by my opinion of adding the "set angle of gravity" function to the Physics beahviour of the Construct 2 engine. It's just another improvement to the program.

As far as this thread goes, however, I think this issue can be closed as AnD4D has provided a functional and elegant solution.
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