[Suggestion] Seamless layout transition

Discussion and feedback on Construct 2

Post » Thu Jul 17, 2014 1:37 pm

Hello there,

@Ashley
Seamless layout transition:

- game have several layouts
- it is possible to define a condition where a certain layout will be loaded into memory and attached to some coordinates top, bottom, left, right of the current layout
- after full transition to the layout happens, the previous layout is unloaded

So it looks and feels like one huge map.
This feature also could be used for procedural level generation, where smaller rooms are designed and than get shuffled.

What do you think?
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Post » Thu Jul 17, 2014 2:18 pm

The engine is currently designed to only run one layout at a time, so this is probably not something we could easily address in the near term.
Scirra Founder
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