[Suggestion] Tiled Background

Discussion and feedback on Construct 2

Post » Tue Jul 09, 2013 12:07 pm

Hi,

I'm using tilebackground a lot these days and almost every time I create a "textureWidth" variable and manually set it.

I use it for tiledbg-based healthbar and also some kind of infinite background scrolling.

So the suggestion would be to get this value in expression the same way you have ImageWidth and ImageHeight in the sprite plugin.
This way if I update the texture and it has another dimension, I don't have to keep track of this variable.
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Post » Tue Jul 09, 2013 6:59 pm

Yeah, I second this motion. I do the same thing as Yann and I can see it getting annoying with a lot of TiledBackground objects.
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Post » Fri Jul 12, 2013 3:47 am

Same here. I'm using Tiled Sprite plugin, but I want something that came with the software to avoid eventual future headaches with exporters. megatronx2013-07-12 03:48:08
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Post » Fri Jul 12, 2013 11:31 am

Added to the todo list...
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