There are two things I find that I would like to have in the turret behavior:
1) A way to get the UID for the currently targeted object. The reason for this is that I have a Turret that fires a bullet that causes an effect that lasts for a while and I would like turrets of that type to not target an enemy that has the effect on it already. (E.G. - A slow effect for the enemy)
2) Along with First and and Nearest for Target mode it would be nice to have a way of prioritizing what target is selected: Strongest, Last, Fastest, etc... If I had suggestion number 1 (above) I could code suggestion number 2.
Side question: Will there be some manual entries for the Turret and Pathfinding behaviors soon?