[Suggestion] Updates to objects

Discussion and feedback on Construct 2

Post » Mon Jun 01, 2015 1:23 pm

General
Get layer background color - Possible to get the RGB values of a layer"

In general it would be nice if all things in C2 was made in a way, that if you can set a value then you can also get it.
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Post » Thu Jul 09, 2015 6:31 pm

Path finding
Change nodes - Possible to change individual node locations when a path have been found, so its possible to manipulate the path before an object moves along it.
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Post » Mon Jul 27, 2015 3:26 pm

Audio
Tag property - Possibility to get the tag of an audio file when its playing, ended etc.
Any tag ended - Trigger when any audio tag is ended.
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Post » Mon Jul 27, 2015 5:39 pm

+1 to this topic and all suggestions.
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Post » Mon Jul 27, 2015 8:38 pm

@Ashley

The vast majority of nimos100's suggestions are small, practical additions that would be really useful to have, and relatively easy to implement.

I particularly agree with this:

"In general it would be nice if all things in C2 was made in a way, that if you can set a value then you can also get it."
Don't lose your work. Backup your game with Dropbox.
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Post » Tue Aug 04, 2015 11:30 am

Form controls
Tab index - Using form controls (Textbox, Buttons, etc) there seem to be no way to set/change the tab index to navigate them. Would be nice if you could specify it in the properties panel.
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Post » Tue Aug 04, 2015 12:09 pm

Text objects
Auto size - Would be useful if you could turn on auto size for text objects. So they would automatically adjust to the size of the written text.
Change text align during runtime - For some reason its not possible to change this, even though it can be done in design mode.
Use background - Make it possible to add a background to an text object and change it color and opacity. There is a plugin capable of doing that, so thought it would be a good idea to just add to the default one.
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Post » Tue Aug 11, 2015 3:21 am

General
Enable/Disable Objects - Should apply to all objects.
An option to enable or disable any object in the properties window and through an action. Object that are disabled would appear as if they were destroyed, without actually being so. The benefit of having an option like this would be to quickly disable and enable objects that you would otherwise have to move off screen. Would be useful for stuff like HUDs or sprites where visibility for instant have been turned off, but are still reacting to mouse inputs like "Mouse over effects" and so forth. And so you would avoid having to reposition objects all the time etc.
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Post » Tue Aug 11, 2015 6:56 pm

Is overlapping at xy offset and angle offset--we want to check not just for offset, but also for angle offset.

yours
Winkr7
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Post » Tue Sep 15, 2015 1:16 pm

DragDrop behaviour
Axes angle constrain
The option to choose to constrain the axes to the angle of the object using the dragdrop behaviour. At the moment if you have a sprite and you apply the dragdrop behaviour and want it to only allow dragging along the length of the sprite you can change it to horizontal. But the moment you change the angle of the sprite the constrain doesn't follow along. So being able to change the axes constrain so it always follow the angle of the parent would be very useful.
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