nimos100 wrote:Collision object
This is not a functionality in C2, so its more of a suggestion.
The idea is to be able to add an empty invisible collision object instead of having to use sprites, which is the normal way of doing it now as far as I know. But doing this uses a lot of memory for no good reason. So what this object would do, is to make it possible to specify an area kind of the same way you would set up a collision mesh on a sprite, but this would be done in the layout, instead of in the graphic editor. The object would work in the same way as a sprite would when it comes to collision detection, but wouldn't be able to hold any form of graphical information, thereby making it possible to use more complicated collision solutions that wouldn't eat up memory for storing empty sprites.
So basically the object simply keep track of a collision mesh, maybe with the ability to manipulate it at runtime and whatever other functionality could be found useful.
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