Suggestion: WASD Movement Option

Discussion and feedback on Construct 2

Post » Sat Jun 15, 2013 4:25 am

In the 8-Direction and Platform behaviors, the only choices for movement controls are custom or arrow keys. Is there a possibility there could be 3 options for custom movement?
- Arrow Keys
- WASD
- Custom
For people without a license, this can be a decent chunk of events to enable WASD movement. (Think of all the stuff you can do in 4 events!)
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Post » Sat Jun 15, 2013 4:26 am

I agree with this, mannn.
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Post » Sat Jun 15, 2013 9:58 am

I think the problem is that WASD is fine for lots of keyboards ( UK US etc) but there are lots that dont use that layout.

Where as they all use the arrow keys. AFAIK
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Post » Sat Jun 15, 2013 1:36 pm

@spongehammer

wich place dont use the WASD layout??

because i'm making a game using this set to movement and i did't know that there is places with different keyboard layouts
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Post » Sat Jun 15, 2013 1:56 pm

France uses ZQSD, it usually is good enough to allow key rebinding.
...but this is mostly psychological. Check my devlog
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Post » Sat Jun 15, 2013 2:27 pm

@valdarko

its good practice to offer keyboard re-mapping to allow the player to use whatever is comfortable for them.
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Post » Sat Jun 15, 2013 2:52 pm

Yes, every country (okay, not a lot of countries) with an AZERTY keyboard layout dont use the WASD for movement but ZQSD. So if I found a game where the WASD layout is hard coded and without the possibility to change it, the game is just unplayable for me.
So definitively you really should create an option page where the player can change every key :)
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Post » Sat Jun 15, 2013 4:36 pm

What if you had options for WASD, AZERTY, ZQSD, Arrow Keys, and Custom?
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Post » Sat Jun 15, 2013 4:57 pm

But there is still a lot of people who don't use arrow keys because of how out of place they are, and don't make a key binder because that would also use a lot of events.
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Post » Sat Jun 15, 2013 5:16 pm

It takes 4 events..If that is too many, buy a license lol.
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