[SUGGESTION] "Zoom in" on mouse coordinates

Discussion and feedback on Construct 2

Post » Mon Aug 27, 2012 1:05 am

Yes, I'm aware of ctrl/ctrl+shift shortcuts but still you have to be in 100% (or 200%, 400%). I always preferred "solid" number with zoom. I always thought watching something on 137% or 349% zoom is distorting (not sure if that's right word) what you really see, especially when you doing pixel art/games - it's just my internal opinion :)
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Post » Mon Aug 27, 2012 4:07 pm

Glad to see other people interested in that suggestion :)
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Post » Tue Mar 12, 2013 11:20 am

+1

Me too. I'm using the suggested behavior in my games. It's much more intuitive and user friendly.
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Post » Tue Mar 12, 2013 12:16 pm

Holding space to pan after zooming in generally negates the need, though I agree it would be nice to have.
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Post » Tue Mar 12, 2013 1:16 pm

I don't know if it is just me or the nature of my graphics card, but my sprites get blanked out when I zoom out for a broader view. I wind up having to mouse scroll and it gets tedious navigating the layout. It would be cool if we could customize our zoom increments. Also it would be nice to see it scaled in the interface as it would appear with different scale settings, like letterbox integer.
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Post » Tue Mar 12, 2013 2:40 pm

Even more than that, I'd love to be able to zoom out further.
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