Suggestion:draw sprites in the editor

Discussion and feedback on Construct 2

Post » Thu Dec 05, 2013 2:48 pm

Hi, I would love to have the ability to draw sprites in the editor(like in the tilemap object).This would be handy when i use autotile textures(and i have a lot of them), of course i could do the level design with the copy/paste shortcut, but is not as fast or intuitive like drawing the sprites directly.
I can not use the Tilemap object because the "point" sampling and the integer scale is not an option for the most of my games.

If i had the "draw sprite" tool, my workflow would be:

1-Draw sprites in the editor by the grid factor, 16,32,64, etc.

2-Auto tile them, and you have an entire level in seconds.

I would like to know if this is viable to have

Thanks
cesisco2013-12-05 14:49:21
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Post » Thu Dec 05, 2013 3:55 pm

...and then my workflow would be somethin like this

[TUBE]http://youtu.be/FA9lHERb49s[/TUBE]
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Post » Thu Dec 05, 2013 7:53 pm

You can make your own editor that does that.
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Post » Fri Dec 06, 2013 9:21 am

[QUOTE=megatronx] You can make your own editor that does that. [/QUOTE]

Hi, yes i can, but it would be awesome to do this out of the box.Maybe i am too spoiled by scirra, that allows me to do most of the things so effortlessly
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Post » Fri Dec 06, 2013 9:32 am

People seem to forget that when making suggestions, Ashley asks for reasons why the suggestion would benefit the majority of users.

Personally, I see no need for this and would rather Ashley spends his time developing more generic things for the masses, such as the recent Tilemap and the forthcoming physics replacement for Android.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Dec 06, 2013 10:05 am

[QUOTE=zenox98] People seem to forget that when making suggestions, Ashley asks for reasons why the suggestion would benefit the majority of users.

Personally, I see no need for this and would rather Ashley spends his time developing more generic things for the masses, such as the recent Tilemap and the forthcoming physics replacement for Android.[/QUOTE]

I can not speak for the masses, just for myself.I am working on a library of Auto tile terrains(100 terrains), and this would be a good implementation in my case, i am not demanding anything, if everybody knew what the masses wanted, nobody would post suggestions here, because Ashley would know as well what the masses wanted.cesisco2013-12-06 10:11:01
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Post » Fri Dec 06, 2013 11:11 am

Tiled, the tilemap editor from which Construct can read files, can do about just that and even more, although you cannot directly try your game after that.

Cheers,
Nathan
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Post » Fri Dec 06, 2013 11:27 am

[QUOTE=Valerien] Tiled, the tilemap editor from which Construct can read files, can do about just that and even more, although you cannot directly try your game after that.

Cheers,
Nathan[/QUOTE]

Hi, yes i know, but most of the time level design it's all about trial and error and it's a downside to export/import the level, and using the Tilemap object is not an option with fullscreen with linear sampling.No big deal, it was only a suggestion.
Tks. cesisco2013-12-06 11:28:27
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Post » Fri Dec 06, 2013 12:36 pm

If you don't use the same settings as the tilemap object, you'll have the same problems - the sprites will seam along the edges. And it will be slower, because the tilemap object has unique optimisations. So why not just use the tilemap object?
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Post » Fri Dec 06, 2013 2:23 pm

[QUOTE=Ashley] If you don't use the same settings as the tilemap object, you'll have the same problems - the sprites will seam along the edges. And it will be slower, because the tilemap object has unique optimisations. So why not just use the tilemap object?[/QUOTE]

Hi @Ashley, with the sprites i can make them 1 or 2 pixels bigger, and i don't have the seams problem anymore.

like this:



About the performance, i only use the Auto tile sprites in the edges of the "terrains", and those sprites will be only a fraction of the total graphic assets, and i aim mainly for PC games with much better performance than mobile.



Take a look at a structure like this, even with the Tile map object it would take a few minutes to figure out how to assemble the correct graphic tiles, and if you draw the sprites directly and use the auto tile function, it would take just a few seconds.



But don't worry, it seems like i am the only one who would take advantage of this...
Thankscesisco2013-12-06 14:30:16
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