These reasons are because I have like 100+ animations in my sprite, and during runtime I want to be able to loop 0 to AnimationCount. I'll make an example:
-Start of Frame
+For "getanimations" from 0 to Sprite.AnimationCount
=Text.SetText "Text.Text & newline & Sprite.GetAnimationNameFromIndex(loopindex("getanimations"))"
also I have events that need to access certain animation names @ specified indexes during runtime.