[QUOTE=kittiewan] Here are two issues that bug me most with text objects, but also affect some other object types.
1) When you create an object there should be a way to choose it and set the developer-defined default properties for that object--for example, size, font, color. If there is a way to do it, I haven't found it. I thought if I selected all instances of the object through the project panel it might do it, but no luck. It changes the existing instances, but not new instances.
2) If you copy an object the changes to the properties are copied to the new instance. When you clone an object it should clone the object with all of the current property settings as the defaults, not clone the standard plugin object. For example, if you have changed the size, font, color of a text object instance, those changes should be the default settings for the cloned object.[/QUOTE]
When you say 'create an object' you mean create it in event editor using the system object or simply create a new sprite on layout editor?
About the clone I agree that should already appear with the changes made on the original object in layout editor. But I think the problem is only with the text editor, right? because if you clone a sprite the variables will keep in the new copy.
edit: oh now I see what you mean, the 'common' properties right? I've added to the suggestion list!
thanks for posting ;)Guif0DA2012-05-08 01:00:54