Suggestions for Construct 3

Post » Tue Mar 07, 2017 10:04 pm

At the moment there is a very small difference between the two as well as very little reason to buy it, specially considering we have to rent it instead of the one time payment. I want to know what you guys think they should add while I will list my suggestions as well. Of course my suggestions are a little too much, but I would honestly be "renting" C3 when it comes out if it had any of these improvements over C2.

My Suggestions:
More Export/Import support (this would be nice for phone games)
Construct 3 for Android or other phones (for work while away from the computer)
Built-in Shading (technically there is shading is in C2 but it is garbage)
Concave Collision Polygons
Better Physics Engine (like co-operation between two pinned physics objects without bugs)
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Post » Wed Mar 08, 2017 9:48 am

MorrisFeldman wrote:More Export/Import support (this would be nice for phone games)

How about exporting direct to .apk (Android) and .ipa (iOS) by Building mobile apps in Construct 3?

MorrisFeldman wrote:Construct 3 for Android or other phones (for work while away from the computer)

You mean like Construct 3 on mobile?

I agree with not liking their subscription/rental model, and the only thing I've seen so far that makes it worth it is the new export option for building mobile apps.

Still, I'd like to see it changed so that you don't lose access to Editor features when your subscription lapses, you just lose export options.

This would make the subscription a one time fee for access to the Editor and an Annual Export License (first year included in the Editor access fee), which is more palatable than renting software.
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Post » Wed Mar 08, 2017 11:10 am

MorrisFeldman wrote:Concave Collision Polygons

This is already supported in C2!
Scirra Founder
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Post » Wed Mar 08, 2017 11:33 am

Guys... Editor plugins. Literally, the community will be driving the progress of the program itself eventually. I'm hoping that, because of this advancement, more people will join to improve the engine, like myself, whenever this feature is available.

I mean, right now I'm working in UE4 with editor plugins, and they're absolutely incredible, and make development way easier.

My own request, to make myself an early adopter, is to have this feature on launch so that I can start working on a full 3D viewport right off the bat, and even, hopefully, provide VR support. Because, the possibilities with C2's other features are actually quite interesting, and would make something like a VR (or AR) social network feasible.
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Post » Sat Mar 11, 2017 12:39 pm

KTML5 wrote:My own request, to make myself an early adopter, is to have this feature on launch so that I can start working on a full 3D viewport right off the bat...


A full 3D viewport is #1 on my list of priorities for C3 as well. A lot of the simulations I
make in C2 benefit a great deal from 3D visualization using the Q3D plugin. The sooner I can switch everything over to C3 from C2, the more productive I will be.
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Post » Sat Mar 11, 2017 3:58 pm

I want more ways to control the layout/layers. Like being able to rescale the x and y axis independently from each other.
I want better way or alternative way to pan the layers instead of the awkward parallax. I want to be able to set the position of a layer, also where it rotates(so it doesn't always rotate from the center of the screen).
I want effects to not always act from center of screen.
I want tilemaps to be rotatable and the collisioncells to work well when they are rotated.
I want tilemaps to be resizeable too.
I want spritesheet support- allowing to use a spritesheet instead of individual frames.
I want better shader support that allows multiple textures to be used in a single shader so that better effects can be made- stuff where I can store texture data in one and refer to that to fill another texture and etc.
I want a scale inner and outer options that keep pixels square by rescaling integer based.
I want separation of layer properties from global layer objects, so you can set global layer properties independently of global layer objects.
I want menu features, and stuff that helps facilitate the creation of menus of all types.
I want families to have ability to swap instance variables, or allow instances to reference all possible variables regardless of a family, or vice versa- it becomes a hassle sometimes.
I want more family features and group features.
I want some timesheet? features that help schedule events so that events can be choreographed more easily.
I want better ways to transfer events/etc to other projects to reuse them.
I'll think of some more..

edit:
I want solid behavior to have some parsing, to allow more control over what is allowed to collide with what.
I want tilemap animation features, to allow tiles to be animated.
I want 9-patch allowed to be animated
I want tiled background allowed to be animated.
Last edited by Prominent on Sat Mar 11, 2017 4:35 pm, edited 3 times in total.
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Post » Sat Mar 11, 2017 4:06 pm

+1 to all of Prominent's suggestions.
Prominent wrote:I want spritesheet support- allowing to use a spritesheet instead of individual frames.

Especially this!
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Post » Thu Mar 16, 2017 11:00 pm

Prominent wrote:I want more ways to control the layout/layers. Like being able to rescale the x and y axis independently from each other.
I want better way or alternative way to pan the layers instead of the awkward parallax. I want to be able to set the position of a layer, also where it rotates(so it doesn't always rotate from the center of the screen).
I want effects to not always act from center of screen.
I want tilemaps to be rotatable and the collisioncells to work well when they are rotated.
I want tilemaps to be resizeable too.
I want spritesheet support- allowing to use a spritesheet instead of individual frames.
I want better shader support that allows multiple textures to be used in a single shader so that better effects can be made- stuff where I can store texture data in one and refer to that to fill another texture and etc.
I want a scale inner and outer options that keep pixels square by rescaling integer based.
I want separation of layer properties from global layer objects, so you can set global layer properties independently of global layer objects.
I want menu features, and stuff that helps facilitate the creation of menus of all types.
I want families to have ability to swap instance variables, or allow instances to reference all possible variables regardless of a family, or vice versa- it becomes a hassle sometimes.
I want more family features and group features.
I want some timesheet? features that help schedule events so that events can be choreographed more easily.
I want better ways to transfer events/etc to other projects to reuse them.
I'll think of some more..

edit:
I want solid behavior to have some parsing, to allow more control over what is allowed to collide with what.
I want tilemap animation features, to allow tiles to be animated.
I want 9-patch allowed to be animated
I want tiled background allowed to be animated.


Most of this is already possible with C2. By default? No, because it could add more processing to games that don't use those features. I'm not saying NOT to add them, I just don't think it's important if it's already possible, and actually relatively easy to do.

Like effects from the center of the screen? Name one that you can't change where their effects take place. Anyways, if you want something like Crystal Ball to be used anywhere on the screen, here: https://www.scirra.com/forum/crystal-ball-extend_t184439

I editted it to use a set UV, so that I could create the minimap you see in my HUD.
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Post » Fri Mar 17, 2017 4:14 am

Prominent wrote:I want more ways to control the layout/layers. Like being able to rescale the x and y axis independently from each other.
I want better way or alternative way to pan the layers instead of the awkward parallax. I want to be able to set the position of a layer, also where it rotates(so it doesn't always rotate from the center of the screen).
I want effects to not always act from center of screen.
I want tilemaps to be rotatable and the collisioncells to work well when they are rotated.
I want tilemaps to be resizeable too.
I want spritesheet support- allowing to use a spritesheet instead of individual frames.
I want better shader support that allows multiple textures to be used in a single shader so that better effects can be made- stuff where I can store texture data in one and refer to that to fill another texture and etc.
I want a scale inner and outer options that keep pixels square by rescaling integer based.
I want separation of layer properties from global layer objects, so you can set global layer properties independently of global layer objects.
I want menu features, and stuff that helps facilitate the creation of menus of all types.
I want families to have ability to swap instance variables, or allow instances to reference all possible variables regardless of a family, or vice versa- it becomes a hassle sometimes.
I want more family features and group features.
I want some timesheet? features that help schedule events so that events can be choreographed more easily.
I want better ways to transfer events/etc to other projects to reuse them.
I'll think of some more..

edit:
I want solid behavior to have some parsing, to allow more control over what is allowed to collide with what.
I want tilemap animation features, to allow tiles to be animated.
I want 9-patch allowed to be animated
I want tiled background allowed to be animated.


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Post » Mon Mar 20, 2017 2:43 pm

here's some more:

ability to reference instance variable via a string; example: Sprite["variable"]
When undoing/redoing, a way to find what has been undone/redone.
contiguous option for floodfill tool.
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