Suggestions for the 3D Box Object

New releases and general discussions.

Post » Mon Nov 12, 2007 8:43 pm

I've been using the 3D Box object to make a Tomba-like 2.5d platform prototype and I had a few suggestions:

1. Allow access to all of the object's attributes in the event sheet editor. Right now I can change a box's z coordinate to make neat-looking platforms that move in and out on the z axis, but since the "base" of the box is still on the same z plane as the player sprite, I have to fake solidity with a separate, invisible sprite that overlaps onto the 3D Box when the box body is within a certain z range. If I could just toggle the 3D Box's own "solid" attribute from the event sheet editor it would make things a lot easier, more efficient, and less cluttered. (I notice there is something similar to this with the sprite object in that you can change it's Collision Mode in the even sheet.)

2. Perhaps a feature in conjunction with the textures that allow you to tile a texture on a face, either for X, Y, or both? This could cut down on huge texture files. An example of how the user might implement this:



3. Would it be possible to make a new 3D Sprite object? It would function the same as a 3D Box, but it would have only one face. Instead of texture properties it could use the animator bar the way a sprite does. Since it would have a z property it would render correctly in relation to other 3D Boxes or sprites, but it would otherwise behave like a regular sprite.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Tue Nov 13, 2007 1:30 am

All three are very nice ideas. I want to implement them all, especially enabling tiling. However I can't really spend much more time on adding new features to the 3D box object. Until we get more developers, or if Construct were done, I'd do it, but right now fixing the IDE is more important I'm afraid :(
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Tue Nov 13, 2007 3:17 am

I realize you're pretty busy, I was just throwing ideas out there. I'm a patient guy, I can wait :D

Hopefully you do find some help soon, though. I've got my fingers crossed for you. Construct could turn out to be an awesome product, I'd hate to see it die.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 2 guests