Super - A Metroid Style Open World Superhero Game

Show us your works in progress and request feedback

Post » Tue Sep 02, 2014 2:56 am

Hey guys,

I've been playing around with this for a while, and I think I need some feedback. Especially regarding how well it runs for you. Mind you, this has placeholder graphics, it's buggy, and whatnot. But there is a ton to do in game as is.

Currently, there is a partial framework for:
- Separate identities for both Alias and Super mode.
- 8 different skills/power/devices.
-- Gun, Grappling Hook, Acrobatics, Fighting, Capturing, Super Suit, Super Flight, Mind Reading.
- Interior mini-games for Alias Mode.
- City mini-games for Alias and Super Mode.
- Drivable car and helicopter.
- Different Factions. Currently there are "working stiffs". cops, thieves, and enforcers.
- You can save people from burning buildings
- You can be good or bad as a "super" or an "alias"... either independently, or otherwise.
- Lots of hidden notes around the city to help you find the powers.
- Currently, you can grab all of the abilities from your home (marked SH). This is to test the powers.

Enjoy! :)
http://simple-distractions.com/Super/super.zip

-Jeff
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Post » Tue Sep 02, 2014 3:33 am

i can has mac build? sounds crazy...
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Tue Sep 02, 2014 3:20 pm

If I had a Mac, I certainly would make a build for you. But, I think I need a machine to make a working export file.
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Post » Tue Sep 02, 2014 3:50 pm

If you export your game via node-webkit it should give you an osx folder -- that's the mac build! Just send it over and I can test for you :D :)
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Tue Sep 02, 2014 8:08 pm

Hmm... You know, I've tried that before with another game, and it didn't seem to work.

I just compiled a version for you. Let me know what happens. :)

http://simple-distractions.com/Super/osx.zip
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Post » Thu Sep 04, 2014 8:02 pm

I have a feeling it didn't work for you. I did make a new browser version. It's jittery until everything is loaded in, and it seems the character doesn't animate well. But it will give you the idea of what I am trying to do. The controller doesn't work with firefox, but since Node-kit uses Chrome, it should work in that browser. It would be interesting to hear how it works for you. Just remember that it isn't optimized.

http://simple-distractions.com/Super/

As a reminder, if you've been to this page before... clear your cache. You can also click in the address bar and press enter and/or press the refresh button to clear the old page out of memory.
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Post » Sat Sep 06, 2014 8:50 pm

I uploaded another version. There are tons of additions...
- Eye lasers
- Effects added to the game
- The Alias and Super identities both have their own reputations. You can now switch to your other form if you want to hide (just make sure your other form isn't hated).
- Elevators added.
- Security Cameras added.
- A skeleton for an "Elevator Action" like game has been added to the break-in system.
- Camera Effects added.
- World Clock and Incident Event System added.
- Flying Saucers added. These will pick up citizens and take them to the mothership.
- Mother ship added. The mother ship flies along the top of the city, and launches saucers during "Alien Attack" incident events.
- New effects for Accident Events.

Hopefully I get some feedback. This thing is getting pretty fun just to run around in. I can't wait until I get further along with it. :)

Enjoy!

-Jeff
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Post » Sat Sep 06, 2014 9:04 pm

This look fun (and probalby more complex than i can handle now.
You should work on the controls and give some help what can be done (and what's the goal)...
I like it but i can't get the point of the game so far...
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Post » Sat Sep 06, 2014 9:33 pm

Hey, thanks for checking it out!

Actually, what you mentioned is in the works. My main goal at this point was to make sure it ran well and seemed interesting to people. I have an in-game tutorial/journal system being fleshed out (and almost done). Hopefully that will be coming in the next couple weeks, as I'm working on this between jobs. :)

Thanks for the input and encouragement!

-Jeff
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Post » Wed Oct 01, 2014 3:07 am

Another update with lots of additions... including some machinima, mini-games, and a journal/information system.

The game still doesn't save, because I am trying to get a feel for how I want the game to progress... but it's pretty fun to grab all the gear, explore, and discover some of the mini-games placed about (all in infancy as well... but hey, I am doing this as a full-time dad. pun semi-intended. lol).

Don't forget: if you're using the web version and you've visited there before, you will need to clear your browser cache to see all the changes. This is of course is best played on Chrome... and if using Chrome, you may also use an xbox controller.

Enjoy!
Web version-
http://simple-distractions.com/Super/

Download-
http://simple-distractions.com/Super/super.zip
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