Super - A Metroid Style Open World Superhero Game

Show us your works in progress and request feedback

Post » Thu Oct 02, 2014 4:10 am

Hey wow, this is pretty impressive I think! Like mercuryus said, there's a interesting complexity to it.

I kept getting the message to check my journal with j and go find some work every time I entered and exited a building. It got really annoying. I suggest adding an animation when searching. Right now you can grapple on to a grapple point from beneath the floorboards in an interior. Also, in city hall, I got stuck on the bottom floor. I used the elevator and bugged it out I think. It went down and just left the world, haha! Well, just a couple of bugs and comments.

Anyway, I really think it's awesome how you've created AI for the npcs. It inspires me to keep working on my own game and it shows off what's possible with construct 2! I need to keep playing it but it's very cool. Regarding how it runs, the performance seems find on my PC but I've got a very powerful gaming. Will you add a story to it? Keep it up!!
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Post » Fri Oct 03, 2014 3:50 am

heyguy wrote:Hey wow, this is pretty impressive I think! Like mercuryus said, there's a interesting complexity to it.

I kept getting the message to check my journal with j and go find some work every time I entered and exited a building. It got really annoying. I suggest adding an animation when searching. Right now you can grapple on to a grapple point from beneath the floorboards in an interior. Also, in city hall, I got stuck on the bottom floor. I used the elevator and bugged it out I think. It went down and just left the world, haha! Well, just a couple of bugs and comments.

Anyway, I really think it's awesome how you've created AI for the npcs. It inspires me to keep working on my own game and it shows off what's possible with construct 2! I need to keep playing it but it's very cool. Regarding how it runs, the performance seems find on my PC but I've got a very powerful gaming. Will you add a story to it? Keep it up!!


Thanks for checking it out and giving input (and for the encouragement too)! :)

A searching animation is a good idea... I really should have an animation for every action.

I'll check out the elevator code in City Hall. Some of the layouts are in an experimental stage, and I think City Hall is one of them. Was that the only area you had elevator issues?

Yep, I have a story underway. The current movie scene is the first draft scene in a series, that will hopefully end in something entertaining. :)

It's great to hear that it ran well on your machine... did you use the exe, or the website version?

Thanks again,

-Jeff
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Post » Fri Oct 03, 2014 9:20 am

Hey man,

played it for about 20 minutes now and discovered the world :-P I really like the idea of an open world game. Really cool and already lots of great features! Especially this superman thing :)

But why do the cops hunt me if I lazerize some UFOs? I mean yeahh....a little collateral damaga...but i save the goddamn planet :D
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Post » Fri Oct 03, 2014 11:33 am

Hey, thanks a lot! :)

Hehe... Yes, the cops go aggro if you set buildings on fire with your laser vision. The end idea is to have a set of powers that can destroy or offer support. And which power you use on who, will determine who likes you... or wants to hurt you (still not fully fleshed out). To offset accidental damage when trying to save people from aggressors, there will be a system that weighs damage with the lives you save. I want to give the player the feeling that they can be any kind of Alias/Super combo they want, and be able to succeed or fail with the ability to redeem yourself... while the city is paying attention.

If you can, try to swoop down and save a falling citizen from a UFO you've just downed... The effect you'll see is the beginning of a "super-feat" system, that gives prestige to the player when doing difficult comic tropes.

Thanks for saving the planet! :)
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Post » Sun Oct 05, 2014 2:05 pm

I had sometime and did a few updates.
- You shouldn't see a news or journal "news flash" more than once, unless you open the journal.
- You can lose wanted levels by putting out window fires... this allows you to lose the wanted level you gain from starting them. :)

I think I may rework the grapple-hook system. I might make it behave more like it does in Worms, etc. However, I based my player on the platform system, so I will have to use fake physics... or fysics for short! :p

EDIT: Oh yeah.. If you've played with this before, don't forget to clear your browser cache to see the changes.
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Post » Mon Oct 06, 2014 12:39 am

Wow very nice. I seem to die sometimes, but don't know when i'm being attacked, maybe make the character flash red or some blood when attacked
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Post » Wed Oct 08, 2014 10:44 am

A few more updates..

- Event based Incidents.
- Aliens only appear after you've obtained the super suit.
- Rescue events only happen after you gain the Rescue equipment.
- Randomized citizen skin color
- General graphic updates to the citizens
- Fall damage/death for the citizens
- Citizens catch on fire and run, after 30 seconds of being at an accident.
- Placeholder for a "Vigilante License"
- Placeholder for "Blocking", after obtaining the "Fighting Skill".
- A few other things I can't remember...

Don't forget to clear your browser cache. Also, I've found that this game works great on Chrome via internet, and when using the downloadable. But, not very well on anything else. I still need to figure that part out. :)

Enjoy!
-Jeff
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Post » Wed Oct 08, 2014 10:51 am

IndieKiwi wrote:Wow very nice. I seem to die sometimes, but don't know when i'm being attacked, maybe make the character flash red or some blood when attacked


Thanks IndiKiwi! I meant to reply, but got tied up.

Instead of blood, I am going for a cliche comic style (BIFF, BAMM!, etc...). After reading this, I made the effect stand out a bit more. Let me know what you think! :)

-Jeff
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Post » Sun Dec 21, 2014 2:48 pm

It's been a while, but there are a ton of updates...
http://simple-distractions.com/Super/

Some of which are...
- Live the game through multiple lives.
- Randomly rolled professions with accompanied skills and mini-games (bare-bones), including:
--- Cop (grab robbers and take them to the station)
--- Emergency Personnel (put out fires, resuscitate the injured, take the needy to the hospital)
--- Delivery Person (Race: Enter a store to start this mini game)
--- Factory worker (Mario Clone: Enter a factory to start this mini game)
--- The Press (earn money thru photography)
--- Construction Worker (Lemmings Clone: Place citizen directing equipment)
--- Robber (Elevator Action Clone: Enter un-occupied Windows)
--- Re-Randomize what you want to play as, by using the bed to Retire the character.
--- About 8 new skills/devices added to the list.

Next Up:
- Adding Game Saves.
- More instructions.
- More skills/abilities/devices.
- More locations and things to do.

Issues:
- The new cycle weapon feature isn't fully implemented, and can be wonky.
- There needs to be some instructions included in some of these mini-games
- Loads slow at first. I'm still working on optimization.

Online Using Google Chrome:
http://simple-distractions.com/Super/

Download for PC:
http://simple-distractions.com/Super/super.zip

Let me know your thoughts!

-Jeff
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Post » Wed Dec 24, 2014 10:29 pm

@jefftrier you made this with paid construct2 or free edition? I like it very much great job.
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