Super Basic Collision Question

For questions about using Classic.

Post » Sun Oct 18, 2009 12:46 am

I have never heard of .Left and .Right, what are they exactly?
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Post » Sun Oct 18, 2009 12:53 am

So it's what you're looking for, yay! :P

Basically Sprite.Left would be the X coordinate of the left edge of the object, Sprite.Right the X coordinate of the right edge obviously.
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Post » Sun Oct 18, 2009 12:55 am

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Post » Sun Oct 18, 2009 12:57 am

[quote="Farmrush":20c994y3]So is there no way to just check if "Sprite.X + (200*TimeDelta) is collision-free"?[/quote:20c994y3]
invert an overlapping at offset.
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