Super Mario Bros. 1-1 remake

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Post » Sat Aug 16, 2014 6:42 pm

To get a better feel for c2 I decided to remake level 1 from Super Mario Bros. as close to the original as possible.

http://www.scirra.com/arcade/addicting- ... mario-bros

Probably a couple of bugs and I'm not too happy with the star movement. The multicoinbox is just a coinbox for now. The flag moves in the wrong direction.

Update.
Fixed the multicoinbox and fixed the flag.

Added the missing turtle enemy.
Last edited by zomis on Sun Aug 17, 2014 11:53 am, edited 2 times in total.
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Post » Sat Aug 16, 2014 7:02 pm

I thought I was actually playing Mario after a little while. Good job!
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Post » Sat Aug 16, 2014 8:00 pm

Solid work!
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Post » Sun Aug 17, 2014 10:10 am

Thanks for the kind words.

Updated the flag pole and added the hidden coinbox.
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Post » Mon Aug 18, 2014 2:34 pm

Hi there. Good start.
There are many details you ignoring these.
- The mario is jumping very high.
- When shoots fire not animation is played.
- No points appear when you step on an enemy.
- No turtles.
- Improved the effect when Mario gets a power, homgo or flower. (Big small, large, small)

Still have bugs, such as when the fire mario falls to the floor, sometimes bounces very high.
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Post » Tue Aug 19, 2014 4:47 pm

- Changed Mario's jump strength.
- Added firing animation.
- Added point popup.
- Added pipe movement.

Mario's fireballs is just bullets at the moment and thats why they act weird from time to time. Overall I'm very pleased with the game. Don't think I have seen anything as close to the original made in c2 before.
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Post » Tue Aug 19, 2014 4:53 pm

It's pretty cool I must say. There's a few details missing here and there but I liked it and "believed" I was playing Mario.
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Post » Tue Aug 19, 2014 5:05 pm

Good job, seems like a great exercise.
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Post » Thu Aug 21, 2014 1:22 pm

Update

- Changed coin-popup
- Added ?-box animation
- Added coin animation
- Changed falling animation
- Added Flower animation
- Added Star animation.
- Added pipe sound.
- Mario can now push the turtle shell.
- ?-boxes only give of one bounce.
- Fixed basement coin layout.

- Flower is no longer aligned with the box. :(
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Post » Sun Aug 24, 2014 12:34 am

There are a lot of things that make this *not* feel like a Mario game, but most importantly are the platforming physics. It's so easy to get wrong and so many fan games do. This bothers me. Call it a pet peeve.

Mario needs to accelerate to his max speed, not just get there instantly. His jump strength (and gravity) need to change depending on how fast he is moving. His jump needs to be higher if you hold down the jump button.

zomis wrote:To get a better feel for c2 I decided to remake level 1 from Super Mario Bros. as close to the original as possible.


When I see something like the bolded part above, and the platforming controls aren't right, it REALLY bothers me. In fact, it bothered me so much, I spent the last week making this.
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