Super Mario Bros

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From the Asset Store
A collection of various characters spritesheets for creating a 2D top down, RPG, tower defense, or other similar game.
  • Just a little something I started to get some more experience with CC. My motivation has been lacking recently so I thought it might help to share what I've done so far. There is still plenty left to work on even though I only plan on recreating the first stage.

       

       Anyway the controls are simple

       

    -arrow keys move

    -shift jump

    -z run

    -f scales the window size up

    -r resets the layout

    (EDIT now you dont have to use an xbox controller to play with timescale)

    -left ctrl slows timescale----

    -left alt speeds timescale----

       Or you can use an xbox controller (just for fun the left trigger will slow time scale and the right trigger will speed it up)

    dropbox.com/s/90mtmdu68o6u0ul/smb1.zip

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  • Very cool! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • very nice work. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • thanks guys. always nice to hear some kind words.

    finally came back to this project and i made some slight changes. realized some people probably see an odd stretched window when scaling up but i think its fixed now. should be consistent on all monitors.

    tweaked player movement a little and added bgm and a jump sfx. now i may start from scratch in order to plan things out better. seems like every step i take now i have to go back and rethink my events so starting over feels like the right thing to do <img src="smileys/smiley36.gif" border="0" align="middle" />

    anyway ill update the original post

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