First of all: I've been using Construct for all of, oh, a day at most. The past week has seen me bouncing between game creators trying to find the perfect one to help me achieve my goal: at the moment, a humble SMW clone.
After a day of toiling away, I've managed to get most of Mario's movements down, but there's a handful of aggravating things I just can't seem to figure out. Hopefully some of you can help me with these.
1. Turning animation. When the real Mario's walking/running in one direction and quickly switches to the next, he does this little turning thing that I can't replicate for the life of me. I don't know what I'm doing wrong, or even how to approach the problem -- I'm simply baffled!
2. Crouching. When the real Mario crouches, he slides for a little bit before coming to a complete stop, and I can't find a way to do that. The only way to keep him from moving seems to be to set horizontal movement to 0, but then he doesn't slide, he just crouches and stops immediately. If I REALLY have to do that, it isn't horrible, but it looks pretty jarring.
3. Varying jump heights. Mario's supposed to be able to cut his jump short if you release the jump button before he reaches his maximum height, but I'm not sure how to get that working. I see it probably has to do with jump sustain and things like that, but even so, I got nothing.
I think that's it... I'd include the .cap file, but I honestly don't know how.
Just point me to the right place if you need the file, though. Thanks SO much in advance to anyone willing to help!
EDIT: Here's the file -- http://dl.dropbox.com/u/19702035/mariosonic2.cap