Super Platformer Engine (Templates)

Discuss Scirra's 2D Asset Store

Post » Sun Dec 27, 2015 12:56 pm

Very good work.
I bought the work and am very happy.
Could create the action of pushing and pulling, it would be very interesting.
Thank you
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Post » Sun Jan 03, 2016 2:20 am

@bilgekaan

Can I get your opinion from a game design perspective, of why the choice of a 12x18 character?
Does it fit into a 16x16 world better? Or is it just a stylistic choice and the hitbox is 16x16?

I'm working on a 16x16 game so I have a uniform size set since I am a beginner gamedev/graphics designer, but if there is something behind your choice I might have to think about it.

Thanks!
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Post » Sun Jan 03, 2016 3:36 pm

Hey @jbr190

Character animation sprite actually 16x16 but animation frames don't fill all the area always. There's a transparent space for at least 1 pixel at up-left-right (in some frames more).

I don't want to fill all 16x16 space in character sprite because it would look uglier. But sprite is still 16x16 computer counts transparent area so it's power of two if this is your concern.

There should not be a frame that 12x18 if I remember correctly.
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Post » Mon Jan 04, 2016 6:17 am

bilgekaan wrote:Hey @jbr190

Character animation sprite actually 16x16 but animation frames don't fill all the area always. There's a transparent space for at least 1 pixel at up-left-right (in some frames more).

I don't want to fill all 16x16 space in character sprite because it would look uglier. But sprite is still 16x16 computer counts transparent area so it's power of two if this is your concern.

There should not be a frame that 12x18 if I remember correctly.


Sorry, I wasn't trying to mislead anyone. All of the sprites are 16x16. Perhaps my question was more suitable to a private message instead of your public sales topic. Since I'm working in 16x16 exclusively, I'm trying to pick your brain on your decision in certain elements. For example, the hitbox is 16x16 but it's adjusted to be 9x12 in C2. So this is just something that simply fit best in 16x16. Thanks for your product and hard work!
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Post » Mon Jan 04, 2016 6:50 pm

@jbr190 Thank you!

You can always mail me.
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Post » Fri Jan 08, 2016 11:12 pm

Someone is on steam trying to green light this template but with a diffrent title.
http://steamcommunity.com/sharedfiles/f ... =595416262
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Post » Sat Jan 09, 2016 12:38 am

@maestrosabe I hope it brings more sales to me lol

Greenlight is shit BTW.
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Post » Sun Jan 31, 2016 8:00 pm

maestrosabe wrote:Someone is on steam trying to green light this template but with a diffrent title.
http://steamcommunity.com/sharedfiles/f ... =595416262


it got greenlit lol :x

http://store.steampowered.com/app/438330

I read through the licence of your template and it says that he cannot use the "Licensed Content into a logo, trademark or service mark"
I suppose that by "licensed content" you mean all the sprites and stuff, well he made a logo completely out of the sprites provided ( he didn't even use his own font, or at least color of the font )

Can he do that ? :D @bilgekaan
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Post » Sun Jan 31, 2016 11:51 pm

Ugh...This is why the template licenses need to be changed. Pretty sure that "game" is perfectly legal.
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Post » Mon Feb 01, 2016 7:49 pm

@laypax I agree with @Tokinsom I think it's legal. Even if didn't I don't really care, because now he's making his own levels and he doesn't claim the whole thing is his work so that's fair for me :)
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