Super Ubie Land *Wii U, PC, Mac* *COMPLETED!*

Show us your completed creations made in Construct 2

Post » Mon Apr 30, 2012 7:28 pm



*Update 8/16/62012*
For the PC, Mac, Wii U



*Update 7/20/2012*
I created a basic demo of the game and uploaded it to Scirra Arcade. The game has a lot of work needed to be done and I also had to strip a lot of things in order to get it under the 10mb file size limit :(
BUT check it out, let me know what you think. :)
Thanks for the support!



http://www.scirra.com/arcade/games/addicting-action-games/1487/super-ubi-land

Coming Feb 2013


*Update 7/15/2012
new video showing gameplay with some updated sprites

http://www.youtube.com/watch?v=1-I1MDHH4LI&feature=youtu.be

*Update 7/12/2012
New assets that I drew for Super Ubi Land. Now that I have the mechanics solid, I'm focusing on the art.


ORIGINAL POST

My name is Andrew Augustin. I am the artist for Notion Games. I am not a programmer by any means but I am wanting to learn more about what goes on in games beyond just creating the art so I bought Construct 2. I am creating a personal project called 'Super Ubi Land' (obviously inspired by Mario and other 90s platformers).

I plan to complete this game and create it all in C2. So far, C2 has been really easy to get into. I have played around with it for about 5 hours and I created this build of Super Ubi Land:

Super Ubi Land (quick build)

Ubi is a character that I created for my other game for the iOS called 'Up Up Ubi.'

Up Up Ubi iOS Trailer

(I am currently trying to figure out how to make enemies move around and also have enemy birds that fly around. I'll keep looking around and try to figure things out but if you know of any good tutorials with that in specific, please link me. Thanks)NotionGames2013-08-14 05:57:36
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Post » Mon Apr 30, 2012 7:39 pm

The finger monster in the second vid certainly was scary.
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Post » Tue May 01, 2012 12:28 pm

Very good graphics. I'm impressed. I gonna check your game dude. Looks very interesting.
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Post » Tue May 01, 2012 6:01 pm

Thank you :D

I'm digging construct. Are they working on more exports? Like exe and stuff? just wondering
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Post » Tue May 01, 2012 7:03 pm

[QUOTE=NotionGames] Thank you :D

I'm digging construct. Are they working on more exports? Like exe and stuff? just wondering[/QUOTE]

Unfortunately I think C2 is only going to have HTML5 exporter.
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Post » Tue May 01, 2012 8:07 pm

@NotionGames - Very nice! I like your clever use of balloons to save Ubi's butt.

[QUOTE=NotionGames] (I am currently trying to figure out how to make enemies move around and also have enemy birds that fly around. I'll keep looking around and try to figure things out but if you know of any good tutorials with that in specific, please link me. Thanks)[/QUOTE]

It's not a tutorial, but check out JohnnySix's Patrolling Example in the Arcade Example Games section. He did an awesome job. (Don't miss the link to download the capx.) Essentially he gave the enemies a platformer behavior and then put moving trigger sprites around at strategic locations. When the enemy collides with a trigger sprite, it triggers the simulation of either platform left, platform right or platform jump depending on the trigger type. What is really clever is that the triggers move, so sometimes they are there and sometimes not, which makes the enemy behavior seem much more realistic.

There was a simpler, earlier example of the basic technique in the forums, but I can't find it right now.kittiewan2012-05-01 20:22:35
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Post » Sun Jun 03, 2012 1:12 am

still learning construct. Super Ubi Land update video

Super Ubi Land Update 1NotionGames2012-06-03 03:07:19
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Post » Sun Jun 03, 2012 3:39 am

Great job, I really like what I see, keep it up.
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Post » Sun Jun 03, 2012 4:16 am



been working on Super Ubi Land all day.
- Added a balloon hang/gliding ability (a little addition for those who've played up up ubi) allows ubi to glide for about 5 seconds before popping.
- enemies now have a particle explosion effect once you kill them
- every time you jump on two or more enemies (without touching the ground), a combo/multiplier counter pops up and you get points x the number of enemies you killed before touching the ground again. After about 6 enemies, you start earning 1ups
- Built more of the test level
- fixed bugs
Sometime next week I'll be starting on the art again drawing more enemies, environments, etc.

@ MelVin Thank you sir! appreciate your kind words
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Post » Sun Jun 24, 2012 8:27 pm

Super Ubi Land main theme song

http://www.youtube.com/watch?v=dbGN-EIaFHk

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