The game will be paced more like Mario in terms of levels getting progressively more difficult. But there is an item collecting factor in the game to earn keys to unlock special doors and get access to sealed off stores with items you can buy. things like that. I think overall though, the game will be pretty difficult.
ABOUT THE OUYA
I haven't been home yet to see if I've received my dev kit. I've been out of town. I can't wait to get home to play around with everything. I'm a bit nervous about whether or not Super Ubi Land will even function on the device without HUGE tweaks to the game itself. So I may have to have Super Ubi Land redone in Unity then ported to android to work on the OUYA. Hopefully that won't be the case in the end, but it's def looking like it.
Any support to get C2 working properly with OUYA without having to only make SIMMPPPLEE games will be great. Besides, people want to play console style games on the OUYA right? Not simple mobile type games. I think that's the selling point. So i'd def want to make more complex games for the OUYA.
I would not worry. My pathetic little game that was built with phonegap and is multiplayer works great. I still need to add FPS to the display to see what its really doing, but it appears to be running fine. I'm going to try cocoonjs next and should see even better performance.
I would like to know how you implement the controls of the controller. So far i have have had no time to mess around with it.