Super Ubie Land *Wii U, PC, Mac* *COMPLETED!*

Show us your completed creations made in Construct 2

Post » Fri Jan 11, 2013 3:10 am

Interview with Nintendo Station about Super Ubi Land!



http://nintendostation.wordpress.com/2013/01/10/ns-interview-with-notiongames-about-super-ubi-land/NotionGames2013-01-11 03:11:18
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Post » Sun Jan 20, 2013 1:03 am



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Post » Tue Jan 22, 2013 1:09 am

Maestro Interactive is bringing over Super Ubi Land to the Wii U. They will be handling the porting to Unity. Maestro includes an ex Retro Studios dev who worked on Donkey Kong Country Returns.

http://www.nintendolife.com/news/2013/01/maestro_interactive_games_bringing_super_ubi_land_to_wii_u_eshop
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Post » Tue Jan 22, 2013 2:09 am

Congrats. Stories like this give people like me the needed motivation to fulfill our dreams. Thanks.
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Post » Tue Jan 22, 2013 2:33 am

just wow...
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Post » Wed Mar 20, 2013 5:40 pm

Two new videos:

Super Ubi Land Theme Piano Cover:

http://www.youtube.com/watch?v=CQtl3BC9kCE&list=UU3Y8OFjnAL9WEj1sGVizSsw&index=2

Super Ubi Land narrator/ Voice Over Test 1

http://www.youtube.com/watch?v=OpR5eCTkTW8&list=UU3Y8OFjnAL9WEj1sGVizSsw&index=1
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Post » Tue Apr 02, 2013 12:55 am

Just so everyone knows... the first demo is out!
There's no thread for it, so I'll leave my feedback here:

BUGS:
-I froze ubi by pulling up a plant while sliding off a platform. Had to restart the game.
-There are no fonts, just some default text. I'm guessing you just haven't implemented them yet.
-I cannot read any of the signs, in fact I can't respond to anything that says 'press B'. I'm not using a gamepad. Is there a specific key I have to press? I tried all the game keys.
-In level 3, I see bee outlines but I never actually got the bees.
-The coins counter doesn't reset after game over. Seems strange, considering the fact that score does.

COMMENTS:
-That warning screen at the start shows for a really short time. Also I think the first point is redundant.
-An invincibility period after damage is pretty important - I just died as I held the arrow towards a bird by mistake.
-What's the purpose of the 'continue' screen?
-Could you make the collision polygon of the spikes a tad less generous? That, coupled with the fact that there aren't any checkpoints and the insta-death on spikes means levels like level 3 can get a bit frustrating.
-I don't really like how I can't double jump off walls. Just personal preference.

Don't take this as negative, though! it's a great game, of course. I can't wait to see where it goes!sqiddster2013-04-02 00:55:51
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Post » Tue Apr 02, 2013 5:10 pm

Thanks @Sqiddster for all the advice!

I'm still working on a ton of these issues :)

The continue screen in the demo serves no purpose but in the main build it'll start you over from the first level of whichever world you've reached.

And I need help with the fonts in construct. I want a particular font but don't know how to implement it.

Anyone else with issues please let me know so I can update the game. Thanks
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Post » Tue Apr 02, 2013 5:52 pm

@NotionGames Any chance you hosting the demo somewhere else, I keep getting ad prompts and file warnings when trying to get the demo from the links you provided on sendspace... maybe dropbox or something?
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Post » Tue Apr 02, 2013 5:58 pm

@BluePhaze I'll upload to DropBox later on today and will let everyone know. Thanks
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