Superhero Game WIP

Show us your completed creations made in Construct 2

Post » Mon Jul 09, 2012 6:14 pm

CLICK TO PLAY MOST CURRENT TEST OF GAME!!!

7-30-13: Added in a civilian. Pick him up and fly around. Drop him from the sky and swoop down and catch him. Its pretty satisfying.

6-10-13: Added a couple more flying animations. Temporarily attached the carrying sprite closer to where it will be on the finished art. Also, started using tiles instead of duplicate sprites to help it run better.

2-12-13: Added more animations to flying, jumping, and idle. Updated background Silhouettes.

11-30-12: Added Lift Mechanic and placeholder art for flying

11-19-12: Added Screen Shot

-----------------------------------------------------------------------

A few years ago, I made an attempt at creating the superhero game that I'd always wanted. While my mind and pencil were overflowing with ideas, my attempts were repeatedly stalled by my lack of programming knowledge. I tried my hardest to learn C# and XNA and just couldn't get it to stick. Because of my failure, I placed my Superhero Game concept on the shelf and walked away.

Well, I've been lurking in the shadows of these forums and am continually impressed with the community and everything the people here are creating. And on top of that, the more I look at the projects and study the event system, the more I think that Construct 2 can do everything I ever wanted to do with my game.

So here's a little image dump. I'll post more in this thread as I finish, but also feel free to subscribe to my blog at NeedYourDisease

Here's a quick test importing the run cycle into the platform behavior: Construct 2 Test

















[TUBE]pQps0k93fQw[/TUBE]Construct 2 TestConstruct2Testsman1182013-07-30 12:33:46
Last edited by sman118 on Fri Feb 28, 2014 6:04 pm, edited 1 time in total.
B
40
S
11
G
6
Posts: 228
Reputation: 6,951

Post » Mon Jul 09, 2012 6:16 pm

Just to Say Something !
Your Arkworks are Beautiful , Do not Transform them into low quality pixel arts !
B
35
S
16
G
16
Posts: 2,222
Reputation: 16,589

Post » Mon Jul 09, 2012 6:21 pm

@kbdmaster, Thanks! Its really just a concern about file sizes combined with a love of retro gaming (mainly the look of old Lucasarts games) that made me go that way. But I'll take the compliment either way.
B
40
S
11
G
6
Posts: 228
Reputation: 6,951

Post » Mon Jul 09, 2012 6:26 pm

Very interesting! The art style reminds me of the old Bruce Timm shows :)

I'll definitely be keeping an eye on this one.
B
49
S
14
G
3
Posts: 540
Reputation: 5,611

Post » Mon Jul 09, 2012 6:29 pm

@Mr E Bear, Thank you so much. Those shows had a huge influence on me and I've been a die hard Timm fan for years.
B
40
S
11
G
6
Posts: 228
Reputation: 6,951

Post » Mon Jul 09, 2012 7:47 pm

I loved the pixelarts, I'm fan number one when talking about pixelising something, like you, I'm lover of Lucas Arts games and played all of them. I remember the first game launched for CP500 decades ago, after that game, all my passion made this hobby a real thing, and you can blame Lucas Arts and much other games made for DOS and OS2.

Pixels, We .<3 you! xD TELLES08082012-07-09 21:37:37
ImageImageImageImageImageImage
B
93
S
20
G
13
Posts: 1,218
Reputation: 19,000

Post » Mon Jul 09, 2012 8:57 pm

I agree, @Telles0808. Long live the pixel art!

But if I could explain my other reasoning for going that route: I am a huge fan of well animated games such as Earthworm Jim, Another World, and Aladdin on the Genesis. More recently, I've been inspired by the games of Wayforward Studio (Namely The Brave and the Bold (DS), Alien: Infestation (DS), and Mighty Switchforce (3DS). Those games are beautiful to look at and have a very fluid look.

Since I'm only one person, I have to come up with techniques to produce a lot of animation quickly. Most of these are using Flash or After Effects to bend and rotate things to give the illusion of movement with very little effort. When you shrink that down in Photoshop, it seems less obvious that I'm using tricks. Here's an example of using the puppet tool to bend and deform the limbs in an idle animation.

[TUBE]S6a6MmpVuD4[/TUBE]
B
40
S
11
G
6
Posts: 228
Reputation: 6,951

Post » Mon Jul 09, 2012 9:44 pm

Lemmings, and much more xD

Do you know this address?




http://www.abandonia.com/TELLES08082012-07-09 21:44:37
ImageImageImageImageImageImage
B
93
S
20
G
13
Posts: 1,218
Reputation: 19,000

Post » Mon Jul 09, 2012 10:08 pm

That site's great and what I wouldn't give to be able to play Lemmings on my iPad (that and rollercoaster tycoon).
B
40
S
11
G
6
Posts: 228
Reputation: 6,951

Post » Tue Jul 10, 2012 7:31 pm

You might look into AnimeStudio as well. From what I have heard, it's great for animating. You add bones to the different limbs and you can animate them based on that.   

B
94
S
29
G
11
Posts: 1,545
Reputation: 20,993

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 5 guests

cron