Surface RT - horrible performance for native games

Discussion and feedback on Construct 2

Post » Thu Nov 29, 2012 8:36 pm

Hi Guys,
I picked up a MS Surface RT the other day to test out a game that I'd released to the Win store. To my absolute horror, the game ran at 10-15 fps. I checked out some other simple games like Jetpack Joyride, and they too ran with some frame rate drops.

The surprising thing is that my game, and simple ones like JPJR run at 30+ fps on my old ipad2.

Strangely enough, when I ran the HTML5 exported version of my game through IE10, performance was actually slightly better again. Bit of a 'wtf' moment for me - shouldn't native apps run better?

Anyway, just wondering if anyone has had similar experiences, either with the Surface or other ARM devices.
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Post » Thu Nov 29, 2012 9:11 pm

As I've read, the ipad 2 was a huge jump forward in power - so huge that it's still competitive with the rest of the market today (and why they used its tech again in the ipad mini).

Still, it's rather surprising that even a game like jetpack joyride doesn't run smoothly. :/
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Post » Fri Nov 30, 2012 12:54 am

@Arima - yeah it's very surprising, considering that games have been a huge contributor to the ipad's (and arguably iphone/ipod) success. MS have dropped the ball for gaming here IMHO.

Since having the problems, MS released a firmware upgrade, but most games still stutter along.

I'm thinking about dropping ARM devices, or perhaps making pared down versions for them.
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Post » Fri Nov 30, 2012 3:25 pm

Do you know what the hardware specs are for the device? It might just be really rubbish!

ARM is perfectly capable of running high-performance games (such as the latest Android and iOS tablets), but if a device is underpowered there's not much you can do, especially if native games run slow.Ashley2012-11-30 15:26:21
Scirra Founder
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Post » Fri Nov 30, 2012 3:35 pm

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Post » Sat Dec 01, 2012 5:51 am

Here are some comparative specs:

ipad vs surface

I wouldn't have much clue as to where the slowness comes from on the surface - could be hardware, software, both, neither?

All I know is I cranked up my game expecting it to be at least as good as the ipad2 and got completely bummed out lol
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Post » Sat Dec 01, 2012 6:26 am

Microsoft really sucks, whatever they keep trolling us
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Post » Sat Dec 01, 2012 7:36 pm

I ran the space blaster game at bestbuy on a vivo rt tablet. It did not go above 8 fps. However the yoga tablet (x86) had absolutely no problem staying at 60 fps.
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Post » Sat Dec 01, 2012 10:43 pm

Yikes that's terrible! I wonder how other ARM devices with win 8 perform. Yeah I tried the game on a Samsung slate (x86)and it had similar 50+ fps.
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Post » Sat Dec 01, 2012 11:07 pm

Well this is totally weird - I just downloaded a full 3d game which has way more going on called hydro thunder and it runs really, really smooth like 30fps! So why are 2d games performing so poorly I wonder...
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