Surface (Version 1.5)

Show us your completed creations made in Construct 2

Post » Wed Oct 31, 2012 10:19 pm

Surface is a 2D pixel arcade game, where you must reach the top of the stage as fast as you can while avoiding creatures and hazards along the way. Their are currently 8 stages with 1 bonus stage to be unlocked in the full version. You can play a demo currently on MarketJS that has 3 stages. The game supports both keyboard and gamepad. The game character can perform 4 actions in the game: jump, ground dash, air dash, and air stomp. Press A on the keyboard/gamepad to jump. Hold right or left key/buttom first, then S(keyboard)/X(gamepad) to dash on ground. Press the same thing in air to perform an air dash. Hold down key/button first, then S(keyboard)/X(gamepad) to do a air stomp. I have only tested the gamepad with the 360 controller, so your action buttons on a gamepad may vary. Just remember you cannot attack anything in the stage, as the main objective is to get to the finish line as fast as you can.

Update: 11/10/2012

Version 1.5 is out. I added a midpoint spawn to the stages, so its less frustrating to play. I have also fixed the music clashing with the death tune. The spikes in stages 1&2 are more obvious this time around for those who could not tell them apart from the background. Lastly, i updated my fonts so they appear to have spacing.

http://pixolpalette.com/Surface.html

The game is intended for an audience who likes challenging games. If your not one of them, please wait for version 2.0. I'll add a difficulty
mode for beginners.

Thanks for checking the game out. 8)PixelPalette2012-11-10 06:33:54
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Post » Mon Nov 05, 2012 2:04 am

Bump. Now full game is up and free to play! 8)
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Post » Mon Nov 05, 2012 1:49 pm

Super tough, the death jingle clashes with the music.
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Post » Tue Nov 06, 2012 1:41 am

Really nice art and tight controls, but you really need to make the spikes more visible. I keep running into them, not even seeing them. They blend into the background. Also, there shouldn't be a death jingle, it clashes with the other music as CrudeMik said.
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Post » Tue Nov 06, 2012 2:45 am

@CrudeMik: Yeah, the game is quiet difficult. I will add simple mode for beginners. Thanks for playing! 8)

@darkpivot: Thanks for the compliments. Yeah, i had a couple people tell me the spikes are hard to see. I will fix that for the next build. I'll fix the death jingle as well. Thanks for playing! 8)
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Post » Tue Nov 06, 2012 2:32 pm

No problem. Keep me updated, I'd like to try out the next build.
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Post » Sat Nov 10, 2012 6:32 am

Bump.

Version 1.5 is out. Check out my first post for the link. 8)
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Post » Sat Nov 10, 2012 6:33 pm

Bump again to inform that you can now play it on Newgrounds. Its currently
under judgement. 8)

http://www.newgrounds.com/portal/view/605860
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Post » Wed Jan 23, 2013 3:13 pm

Hello PixelPalette, nice game, I like the dash mechanics. Any chance you could share a sample event sheet with your air dash logic? I am working on a multi-directional air dash and looking over how others are handling their air dashes helps me work through the problems I run into.

Thanks,

James
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Post » Thu Jan 24, 2013 2:16 am

[QUOTE=BluePhaze] Hello PixelPalette, nice game, I like the dash mechanics. Any chance you could share a sample event sheet with your air dash logic? I am working on a multi-directional air dash and looking over how others are handling their air dashes helps me work through the problems I run into.

Thanks,

James[/QUOTE]

I'm using the platform behavior, in which i changed the speed property to something faster then the walk. Then you just make and use a timer variable for how long you want to let them dash. Nothing complicated really.

I'll send you a striped down version if you want, when i dig up the project file. 8)
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