Surolace - Survival role playing space game

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Post » Mon Oct 06, 2014 4:53 am

I've been having a lot of fun with Construct 2, I've read a few of the other Works in Progress topics and decided to create a new one, properly.

Introducing Surolace, by Roast Beast Games (me)

This is a continuation of the thread here: my-first-go-at-a-touch-friendly-game-having-fun_t115891 with the major change being the thread title, please allow the other to drift off into history.

Description
The Survival Role Playing Space Game
Upgrade your ship, balance power between systems, deploy your crew, and use an assortment of weaponry to blast through your enemies. The Galaxies resources have been depleted and its inhabitants living in economic turmoil. Space pirates, rebels, and warring nations have populated much of what inhabitable areas are left.

There is talk of a long lost warp gate on the other side of the galaxy. A goldilocks cluster of earth like planets for light years. Will you find this lost beacon and save all of life in the known galaxy, and what will you find on the other side?

Planned Features

Cross platform play. Touch and mouse friendly controls on any platform with a modern web browser.
Randomly generated map of space sectors full of friends, foes, and environmental hazards
High stakes survival. No continues or retries.
Outfit your ship with different systems that effect game play, such as cloak, UAVs, and Med Bays
Moral choices and optional quests that have both good and bad outcomes
Unlock new ships by completing the game or completing quests
Beams, Lasers, Missles, Shields, Ion Storms, Meteor belts and more in glorious 720p!

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Current Status: Early development

Current Build: 1.0.0.3a (Refresh your browser if an old version is stuck in your cache)

Link to play online:
http://surolace.com/play

Link to android apk
http://surolace.com/play/surolace.apk


I plan on keeping access to the game open during the early development stages. Onces it gets to a point where I'm focused primarily on content I hope to begin an early access program via kickstarter. The goal is to write hundreds of random scripted events in a dynamic galaxy that provides 4-5 hours per play through. The system and game play will draw heavily from other space tactical and strategy games like Star Force Gemini, Sins of a solar Empire, and Faster Than Light

Posts that follow will contain updates on the games progress for those interested in following along in this journey of game development.
Developing Surolace, the survival role playing space game.

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Post » Mon Oct 06, 2014 5:08 am

The end of the weekend is here, and I have to remember I have a job that actually pays I need to program for too. This is a pretty big push. I spent the better part of last week futzing around with the graphics for the general dialog system, and spent almost the entire weekend implementing a new envisioning of how it works underneath. I plan on writing literally hundreds of dynamic scripted events, so it's important that I get this right.

The major fruits of my labor can be summed up in the following snippet of code. This dictionary based snippet allows me to script complex dialog trees with branching outcomes and ingame reactions. Not shown is the code that makes it work that I almost lost my hair writing.

http://i.imgur.com/060DZwk.jpg

Which I'll mention, I bought the excellent C2 Data editor. This thing is so flexible and powerful you should probably just buy a copy the same time you download construct if you are going to need any type of complex data structures of text. Here is a screenshot of that. I would not have been able to build this dialog system if not for the data editor:

http://i.imgur.com/TQtVNK5.jpg

All this talk of dialogs, here is a screenshot of what the new Dialogs look like. I struggle with graphic design. I am capable and can recreate things, but I'm not a very good artist. It is possible that I may have a graphic designer have a touch through before the project is over. Notice the commlink static. Projections icons and info will soon go there.

http://i.imgur.com/vYlD5uA.png

And of course, the actual dialog system features!!! As usual, I used the moon as the test subject, as a nice close starting area.

- Version 1.0.0.3a

- Completely Reworked Dialog system

- Intro Dialog gives game over view, shows multi step dialog capability

- Moon:
-- Plunder moon spawns enemies and makes planet vulnerable to plunder
-- Plunder moon is no longer commlinkable after being plundered
-- Scout the planet for example of dialog branching
-- Plunder the scouted planet for an example of redirecting the dialog tree

Phew! Lots of work, might not seem like much, but I'm happy with the progress the game is making.

Your feedback is appreciated!!
Developing Surolace, the survival role playing space game.

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Post » Mon Oct 06, 2014 8:06 am

Looks very good! Topic is very nicely put together. I will definitely follow your progress.
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Post » Mon Oct 06, 2014 3:25 pm

Thanks Neverk!

I'm hoping by blogging the development I can:

Get people to do preliminary testing on a variety of devices

Catch bugs or poorly crafted features early

and most important, stay the course. It's crazy to think that's already 4 weeks worth of work, and sometimes its hard to stay dedicated to it. If not for construct making programming easier I wouldn't have the patience to spend so much time doing graphics (my weak area). I've got a good feeling about this one. Everything planned is original but based on successful game formulas. *fingers crossed*

I'd love to be able to take a month off work and just crank this thing out. One can dream.
Developing Surolace, the survival role playing space game.

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Post » Wed Oct 08, 2014 5:54 am

So, pretty big push tonight, even though I can't seem to get the old version out of my browser cache (!!!)

New in 1.0.0.4a (version is in lower left on title screen)

- Updated graphic for laser
- First enemy ai type- enemies from plundering the moon now follow you
- Demo enemies can be killed with 8 laser shots
- Aiming reticules tweaked
- Explosions and sounds!
- Music reverts to whatever was playing before after enemy encounters
- commlink unavailable with enemies present
- super sweet space debris that gets kicked out when baddies explode
- Fixed a bug where reticules weren't pinning to enemies properly

Overall I'm really happy with all of this progress in roughly one evening+night. I've been buying a lot of sound and graphic sources to make sure I'm keeping the quality up. I actually spent a good deal of time in audacity shaping the explosion and laser hit sounds to fit better with my vision. I ended up using the bullet behavior on enemies so I could take advantage of solid objects (preventing them from over lapping).

I'm very happy with the framework I've been building myself, and really look forward to when I'll be able to focus on content.

Weapons system is maybe 5-10% done

enemies 5-10% done

Rooms/Crew/Energy system 0% done

menus/UI/stores 0% done

So what is done? I'd say the dialog system is like 80% done. If I keep at this pace I'll be done in a few months time and will have grown a significantly longer beard!

I commissioned an artist to do some artwork for alien profiles, should be cool! Eventually I'll need to redo a logo as well.

Updates/play links at the normal place, feedback always appreciated!
Developing Surolace, the survival role playing space game.

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Post » Wed Oct 08, 2014 5:58 am

I seriously can not get it unstuck from my cache in chrome OR IE even though the correct files are on the server.... >_<

C2 caches too hard, how do I get it to refresh to the latest version? I am using the version system in C2

Edit, tried from a remote PC, the files must not have uploaded correctly. the Android apk works though!
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Post » Wed Oct 08, 2014 2:26 pm

The first piece of commissioned artwork! yay! This is the first of 4-5 races, the bust will show in the commlink dialog when interacting with that race.

(attachment removed it was ridiculously large)
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Post » Wed Oct 08, 2014 3:43 pm

HAVE I EVER MENTIONED I LOVE CONSTRUCT?

Just implemented the piece of art, and since I'm having upload troubles took some screenshots!

Image

Image
Developing Surolace, the survival role playing space game.

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Post » Wed Oct 08, 2014 4:32 pm

@skelooth

Had a go on my android tablet and am looking forward to seeing this game develop

Good work so far
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Post » Thu Oct 09, 2014 4:16 pm

Thank you for the feedback @darthcrusher !

I *finally* got build 1.0.0.5a live on the web at http://surolace.com/play

You might have to do a few voodoo chants to get chrome to clear the cache, but it should feature the new artwork in the commlink when plundering the planet, debris, etc. I added a sweet distortion effect to the new art!

If anyone runs this on a phone, is the text large enough?
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