Surolace - Survival role playing space game

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Post » Mon Oct 20, 2014 4:58 am

It's been a while since the last push, but now 1.0.0.7 is at

http://surolace.com/play and I'll be uploading a new apk to http://surolace.com/play/surolace.apk very soon.

This is a big update with a lot of back end code changes. Absolutely the key to developing in construct is storing and using UIDs. Combined with families and the way construct does picking there's not many situations that don't have a straight forward solution. It's just getting a handle on it all that takes some time :)

New in 1.0.0.7
- New sounds for button presses
- Mouse over effects for buttons (touch friendly)
- touch friendly mouse over, buttons highlight but only activate on tap
- pause button. Pause at anytime, you can still use dialogs, menus, and interact with the interface while game is paused
- A big chunk of the sensors system has been done!
-- click an enemy or enemy title to view the status of all rooms on their ship
-- click it again to zoom back out, or hit the <- button next to their name

Some of the next work will involve rewriting how turrets/guns are stored to match the better practices I've begun using recently. This sure is a lot of work, but it will be worth it when we find surolace :)

Here is a gifv of the update

http://i.imgur.com/lucZ5lJ.gifv
Image
Developing Surolace, the survival role playing space game.

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Post » Thu Nov 06, 2014 7:56 am

Message: jonmjachimowicz is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Thanks for nice sharing
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Post » Fri Nov 21, 2014 5:44 pm

Thanks for the reply jonmjachimowicz

Despite the lack of updates, the project isn't shelved. Unfortunately other priorities have shifted up and I am sure I will begin posting updates again once the project is back in development. Thanks again!
Developing Surolace, the survival role playing space game.

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