swimming

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Post » Wed Feb 06, 2013 12:58 pm

I'm making a zelda game with a few changes and i cant seem to get my character to swimming animation to animate the code is as follows. I would appreciate any help on this problem


If link overlapping WATER(which is tiledbackground) then link set animation to "swim"currentangle(play from begining)


NOTE: the animation just selects a frame from the given directionLI0NHART2013-02-06 13:15:36
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Post » Thu Feb 07, 2013 2:46 am

I'm no artist, but is this what you want ? http://dl.dropbox.com/u/108799982/Capx%20Demos/Swim.capx

When swimming the sprite is an S with an arrow to show direction
Using R238 for all examples
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Post » Sat Feb 09, 2013 10:59 am

yes, i relised i've not set animation to play walking when overlapping terrain which stopped my swimming animation playing out.

Thanks for your reply and effort   
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