Swing Copters clones, share in here!

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Post » Fri Aug 22, 2014 12:57 am

roteam wrote:i just finished my clone :D http://shakeit.herobo.com/swing/ check it here!(thank for the information about the swing, even though i didn't used it , it gived me an ideea to make another method)


That is definitely a clone! Your movement is awkward though.

Dong did a great job with the copter movement, it feels really natural despite being so simplistic.
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Post » Fri Aug 22, 2014 7:11 am

@roteam: Your website is infected with something nasty! suggest you sort it out.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Aug 22, 2014 8:35 am

@DUTOIT have no ideea, my antivirus found nothing, i will take a look anyway
@SilverForce How should i make the movement? (from what i seen the helicopter went left and right and by tapping you change direction)
Last edited by roteam on Fri Aug 22, 2014 10:00 am, edited 1 time in total.
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Post » Fri Aug 22, 2014 8:50 am

@roteam - its URL:Mal
It happens often :(
I deal with malicious scripts/virus/ etc on my sites from time to time. Pain. I actually have them scanned weekly for issues.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Aug 22, 2014 9:39 am

http://www.polygon.com/2014/8/21/605348 ... OS-Android

:(

Whilst it's great to clone games as a means of learning to further your own craft... don't you feel a sense of guilt when making money from another person's creativity (not that this is the most creative game in the world) and riding on the back of their publicity for a quick buck? You might not agree with me, and that's okay... there's just something ethically grey about this for me, personally.

Myself, I'd much rather scope out and make an original title to build my own fame. Doesn't feel like there's any point in making clones if you want to raise your profile as a games developer; seems that the only thing to gain is cash, which, I understand the need to pay the rent and all... I'd be interested to hear how you feel about this.

Disclaimer: My views don't represent views of my company.
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Post » Fri Aug 22, 2014 11:02 am

@angellondon

I used to despise cloning too, thats why my Flappy came so late. But it all changed when I was seeing even established studios releasing their own versions, just for fun or to catch that wave...

Noodlecake
https://play.google.com/store/apps/deve ... 0Inc&hl=en

Butterscotch Shenanigans
https://play.google.com/store/apps/deve ... henanigans

And many more.

Here's the thing about your point regarding creativity: Flappy itself wasn't unique. There were games very similar to it, many years before it. Flappy Bird was a flop for many months UNTIL it was promoted by popular youtube reviewers. That got the press going.

Swing Copters isn't unique. It's a derivative of endless jumping games, many of them have lots of obstacles and whatnot. I see no creativity there to be honest with you.

If you, I or other nobody indie devs made the EXACT same game as Swing Copters and released it, nobody would give a shit (pardon my french). But the reason we all know about it and many want to play it ASAP, is because of the press and what it has given Dong Nguyen, fame.

I don't make a clone out of malice, to me, its riding the press wave. All the press want to devote themselves to cover the search term Swing Copters and so the potential free publicity is just waiting, if you don't do it quick, the opportunity is gone. Once the wave dies down, the press moves on to something else.

It took me 5 hours to make starting to online on the store, most of that time was spent hand drawing my own assets (stealing art assets is definitely crossing the line). If it can make me a few hundred $ for that 5 hrs, great, that's another device I can test my big games on. If I did not make any money with the Flappy clone, I would NOT have been able to afford porting games to iOS.

Your point regarding the profile of developers, I speak as a gamer, I don't care about what you've made that nobody plays. I care once you manage to make a hit, for many reasons (a good game itself is not a guarantee to success), and after that, your later games already have a good foundation/fame to start with.

Edit: Do you care that Noodlecake did multiple Flappy clones? I doubt it.

Edit2: Also let's not forget, a new game with a few copy cat is being cloned, but a lot? It's created a new genre. Think Endless runners, jumping, match 3, etc. I had some funny comments from Steam regarding my big game Star Nomad, they were saying "it's just a Space Ranger/SPAZ/Drox Operative clone!".. really, it's a bloody SPACESIM, all the games of this genre are similar.

Edit3: Lastly, regarding your creativity concern, here's my own take on a unique quick tap/puzzle game: https://play.google.com/store/apps/deta ... rewallfree
I came up with the idea out of the blue. Is it a good game? I think so, as well as everyone who have tried it. The problem is I am a nobody, so no gaming site is gonna mention it (I've tried), so gamers out there don't even know it exists. Now if this game was mentioned and covered by popular youtube reviewers? I bet you it would have heaps of players. Thus, as much as its about creativity, talent and what else, marketing/publicity and pure dumb luck plays a major role. Which leads back to the other major point: Ride the press wave.
Last edited by Silverforce on Fri Aug 22, 2014 11:47 am, edited 4 times in total.
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Post » Fri Aug 22, 2014 11:13 am

SirSpunky wrote:Congrats on your success! It's great to see a C2 game reach a larger audience. That means the engine works well enough.

Just out of curiosity, did you market your first Flappy game anything?


Nothing wrong with C2 as an engine (a few hiccups aside), whether you reach a larger audience or success is entirely up to YOU, Marketing & Pure Dumb Luck (these all go together, I'm an ex-research scientist, I understand how much LUCK determines your outcome).

I did nothing to market the Flappy clone.

It was pure dumb luck, it appeared on the "Similar" list to other popular Flappy games, for ~5 DAYS. That's when I got all the downloads. Suddenly it was gone from that list (again, I have no idea why or how Google decides whats on those list, often, the similar list is full of non-similar stuff!), then very few new users (discover-ability is a big deal). If it had stayed on that list, it would have easily hit 1M+ downloads.
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Post » Fri Aug 22, 2014 2:01 pm

hi guys i really want to know how to make good graphics but i have know software so do you know any free software which is good :)
I JUST ENJOY MAKING GAMES :)
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Post » Fri Aug 22, 2014 2:09 pm

Monkeyc wrote:hi guys i really want to know how to make good graphics but i have know software so do you know any free software which is good :)


I use Inkscape, it's great & free.
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Post » Fri Aug 22, 2014 4:51 pm

ok thanks is it easy to use ????
I JUST ENJOY MAKING GAMES :)
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