I'm having troubles with the angle system since the motion system uses relative angle checking. C2 uses -180 to 180 making simple angle checking difficult.
Image here( https://docs.google.com/drawings/d/1auRRMO3CokJ-wqP7X104lPED74fcx03W6zs-pK7Dlsc/edit )
There are 3 samples of an arrow with the relative direction.
The control works by having the player put their finger on the arrow first. Then release the finger in the relative direction.
Forward works well as I can use "Within". However, trying to use the relative angle for left and right turning is not working at all. well it works when the object is in the original position as that is the angle.
So is there a way to use within to check an angle that isn't the angle of the arrow or is there another way to handle how the angle system works.