[quote="abhilash2863":1bwp66s5][quote:1bwp66s5]i mean, come on - in half a year i could just learn C++.[/quote:1bwp66s5]
lol, are you kidding? making a game(that too a complex one) using C++ in 6 months. That's not possible unless you giveup your day's job and night's sleep. In 6 months, you'll basically just get down with the basics of C++. I am learning C++ for over an year in school and all I've learnt is working with the CUI(only text, no graphics)
Half an year time is the average time it'll take to learn any engine, be it unity, construct or game maker unless you are realllllly passionate about your game. Although i know that construct would be your best choice if you want to start quick. Just try it for an week or two and then decide whether you should use it or not. Other's opinions about how easy a game engine can really be biased since everybody took different amount of time to learn it. So at last, it's you who would decide how eay an engine is.
PS It's called 'construct' not 'constructor'
before anything else i need to say i am not here to bash Constructor (i am simply not in position to do so) or do advertise RPVX (as even with all his great pros the number of its cons is just a horror).
now back to the topic.
Learning any open-source or comersial engine needs a solid base. even if the support is great you still need to have much of your own knowledge. the thing i expected from Construct(sorry for my mistake about the name) is that i will NOT need to have that base knowledge. Just as i had none with RPVX.
Also the learning of something well known (C++) is much easier then learning the opossite (Construct). A buddy of my payed for a 4 months long C++ studies. 8h per day, 5 days in week. and that bastard creates his games now. And he was just as much brain dead as i am. But he had the time and money.
And i must disagree about the game creating when using 2nd party programs. With RPVX i didnt need ANY knowledge to start making games. everything was and still is very readble, logical and "natural". Ive instaled the softwere, started it, and made games. This was very importand and stimulating as with people of short attention span you need small rewards on the way, betwen short amount of time. 2 days ago ive started Construct, didnt know what is where. the only thing ive figured after those 2 days is how to make a player, how to move him and rotate him.
and thats all. in RPVX in the other hand, after 2 days i had a working finished game.
as i stated at the very begining. my friend, i am nothing but just a plain gamer. i dont make games. i not planing to make any more games then this one. i dont want any more knowledge then i it is absolutly nessesary. from simple reason - i will not be using this knowledge in my future.
in RPVX i could just pick up the program and right from the bat product content and games, learning in the process. with Construct it is diffrent.
Listen, i know its open source. i know its for free. but the problem is the same like with .blender. .blender is possibly the most powerfull 3D modelling and animating softwere in known galaxy. but go ahead and try to mame a simple "car" model in it. i couldnt after 5 days.
as i gamer i must say "i dont want to learn - i want to play".
if you dont belive me, track down RPG Maker VX and try it out yourself. then you will propably understand what i am talking about.
RPVX is very limited and non-flexible. but even a 10 years old kid can make a game with it.
Construct has almost no limits from what i see but still is 10 times more complicated then RPVX.
thats why i have such a hard time here.
my current engine (RPVX) limits drives me insane, but i can afford months of learning limitless Construct.
so i am screwed.