Sword Bone Timeline example

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Post » Tue Feb 03, 2009 5:59 am

I've spent about 2 weeks with Construct and am completely amazed. Thanks to all the guys that made the fantastic tutorials and examples. Bravo to the Construct developers! I cannot believe how awesome the bones behavior works - and without all the drama of Flash CS4's ik version. Anyway, here's Watermelon Frenzy. A test for sword motion and directional collision using bone movement behavior. Also fooling around with Timeline object and Particles. For noobs like me.

[url:3m58aceb]http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170[/url:3m58aceb]
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Post » Tue Feb 03, 2009 1:48 pm

Thanks for the timeline example! I think I get how it works now. :)
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Post » Tue Feb 03, 2009 4:10 pm

Ohhhh, nice exemple :D
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Post » Sun Mar 22, 2009 9:22 pm

reupload? please?
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Post » Mon Mar 23, 2009 9:08 pm

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Post » Thu Mar 26, 2009 4:46 am

cool, thanks!

Hmm so there is a frame event for bonemovement... :O
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