Synchronization runtime on mobile app tests

Discussion and feedback on Construct 2

Post » Sun Mar 16, 2014 6:05 pm

Good day users of the forums Scirra. Today I come here to ask if anyone knows how to sync a mobile project in Construct 2. Type: Have to be not catching run in CocoonJS App (Android). I have already dios games on tests, but, when I see a excutados errors and slow to make the transition layouts and playing sounds in some cases.
One that crashes are ones with 4MB of memory, and I do not Intendo why living catching. Ja can sort of understand each other, because they are almost 16MB of memory. If someone could help me in any command or deltaTime time, would greatly appreciate it. :oops:
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Post » Sun Mar 16, 2014 6:20 pm

I do not understand (I guess you are using a automatic translation program), So I may be wrong on what you want to do.

I think you want to know if you can preview on mobile, if it is that, then this tutorial could help you, it works also with the cocoonJS app.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Mar 16, 2014 6:41 pm

Thank's @Afrodite I used the Google translate. Sorry, my English no is very good. I am brazilian user.
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