system create 'sprite' object too many

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Post » Mon Jul 04, 2016 3:19 am

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plz check on inspector,when the player dies 'sprite' object keep on to solve this problem.

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Post » Mon Jul 04, 2016 3:36 am

your event on player Y > layout is causing the infinity so basically what you put down is that if player is at 1 greater then the layout then create the object but that hold true for each falling variable so it went into infinite because you have infinite possibility of Y greater then the layout. Which trigget the event multiple times.

I changed it simply to destroy on outside of layout and when player is destroyed run that event. oh and you forgot to include event 2 sheet in event 1.

Next time read outloud the IF condition and write down how many tick will this condition run under current IF to the action.
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