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Post » Sun Feb 01, 2015 3:04 pm

done
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Post » Sun Feb 01, 2015 3:24 pm

UberLou wrote:Done. This should also be posted to twitter, reddit, and other game dev forums. I'm sure there's a lot more html 5 devs outside of C2 who want to see this fixed.


I just tweeted it with the #gamedev hash. https://twitter.com/ChrisFarina78/statu ... 3484638208 :D
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Post » Sun Feb 01, 2015 4:36 pm

We're getting some steam on this issue. :) Tweeting would help, yeah. Maybe Reddit?
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Post » Sun Feb 01, 2015 4:40 pm

@facecjf awesome, retweeted
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Post » Sun Feb 01, 2015 4:48 pm

+1
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Post » Sun Feb 01, 2015 5:03 pm

Done
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Post » Sun Feb 01, 2015 5:05 pm

done
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Post » Sun Feb 01, 2015 5:11 pm

Finally had a chance to read it through and somehow I get the feeling that some genius decided that "steady framerate is better" and hard-coded increments if five into it or something - I almost never get any odd framerates, they tend to "even out" after a while towards 60, 45 or 30. Hopefully with the extra attention this stupid bug will finally get sorted.

Also... BLOOP!
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Post » Sun Feb 01, 2015 5:35 pm

Done
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Post » Sun Feb 01, 2015 6:37 pm

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