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Discussion and feedback on Construct 2

Post » Mon Feb 02, 2015 1:41 am

done, and told firends to do it as well!
Image | @AurelRegard on twitter
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Post » Mon Feb 02, 2015 1:45 am

Done...
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Post » Mon Feb 02, 2015 2:48 am

Wow this is almost up to 200 stars (started near 30) Good Work Everyone
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Post » Mon Feb 02, 2015 6:55 am

Mild bump.
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Post » Mon Feb 02, 2015 8:38 pm

Looks like things are moving quickly! In case you missed it
Okay, for anyone responding to this issue with smoothness/vsync issues here's a simple way you can help us better understand the problem:

1) Download this experimental Chromium build (Windows only) and extract it to a temporary folder: https://drive.google.com/file/d/0BzudLt ... sp=sharing
2) Run it with the command line flag --hardware-vsync-only. (Must be passed in via the command line, it doesn't appear in about:flags)
3) Test content that you've had trouble with in recent Chrome builds. Is it smoother, more jittery, or about the same?
4) Close the browser then re-run with the command line flag --software-vsync-only.
5) Test the same content again. Is it smoother, more jittery, or about the same?
6) Visit about:gpu and save that page's contents to an HTML file.
7) Report your findings on this bug, making sure you attach your systems about:gpu page.

I appreciate your help and patience while we narrow down this issue!

Quoted from https://code.google.com/p/chromium/issu ... ?id=422000
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Post » Mon Feb 02, 2015 10:14 pm

Yup. The stars seem to be working: the devs are back on board.

I just ran through some tests with the experimental build, plus stable/canary, and posted my findings in the bug report. Hope a few others will do the same.

Basically, it seems like the current stable is really pretty good; however, Canary has some odd monkey business going on that could lead to a future regression if it's not addressed. Here's hoping this will keep the fire on the dev team.
Don't lose your work. Backup your game with Dropbox.
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Post » Mon Feb 02, 2015 10:48 pm

TiAm wrote:Basically, it seems like the current stable is really pretty good; however, Canary has some odd monkey business going on that could lead to a future regression if it's not addressed. Here's hoping this will keep the fire on the dev team.


Indeed. I have noticed this as well. It's like it works great and then every now and then it janks... I get all excited then defeated in a matter of about a minute. lol - I just posted my results.
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Post » Tue Feb 03, 2015 9:02 pm

@Kyatric

Can we pin this post ?
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Post » Tue Feb 03, 2015 9:20 pm

tumira wrote:@Kyatric

Can we pin this post ?

It already has Google's attention, we now need to do this: viewtopic.php?f=146&t=124110&p=881922#p881922
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Post » Tue Feb 03, 2015 9:30 pm

Somebody wrote:
tumira wrote:@Kyatric

Can we pin this post ?

It already has Google's attention, we now need to do this: viewtopic.php?f=146&t=124110&p=881922#p881922


Yup, it does take a little more time, but this info is what the devs over at Google really need.^^^
Don't lose your work. Backup your game with Dropbox.
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