Taking a break from Construct ...

Discussion and feedback on Construct 2

Post » Sat Oct 10, 2015 7:04 pm

Zenity wrote:If your goal is to make a complete game by yourself, then Unity will probably get you there faster (not as fast as Construct 2). If your goal is to become a competent game developer with a specific focus, UE4 is probably the most promising tool to learn right now.


Just curious, what makes UE4 take longer? I've watched some tutorials and played with both Unity+Playmaker and UE4, and it seems like UE4 has a lot of tools out of the box that help get things going. I'm still watching the tutorials of course, so I haven't looked at every aspect.
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Post » Sun Oct 11, 2015 2:25 am

Alternatives
1) Gdevelop
http://compilgames.net/

2)GG Maker
http://store.steampowered.com/app/34740 ... 1_5_9__300
Not sure how easy it is(the visual scripting part)

3)Gameguru (3d -lua script)
https://www.game-guru.com/

4)Buildbox
https://www.buildbox.com/

5)Appgamekit (pure coding -basic or c++)
http://www.appgamekit.com/

6)Paradox3d (desktop games + xamarin for mobile)

7)Wave game engine (desktop games+xamarin) - really clean api...

8)Godot

9)Urho3d or Atomic Game Engine

I would go for unity or ue4 just for employment or career path. Since these two tools are really popular for professional small game studio companies. Never saw a single job ads for construct 2 in my country..

I personally think html5 for games might drop popularity for web assembly. All those C++ game engines might be more popular than html5 game engines in future.
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Post » Mon Oct 12, 2015 8:24 am

I don't think one can compare a 3D engine and what you can do there with a 2D engine - or rather game creator - like Construct 2.

3D brings it's own set of challenges etc.

The choice is quite easy i think and I agree that you need to decide what game you want to make, look at the game creators and engines and then decide on one best suited.
If you want to make a FPS you are not goign to choose Construct 2 or GameMaker etc. even though technically you can make a Wolfenstein clone etc. Much better to use UE4 or Unity for that.
I think C2's competition is Gamemaker, Stencyl and Fusion 2.5 and much more likely Fusion 3 at the end of the year / early next year when they get a better .
Scirra decided to stick with HTML5. imho the mobile stuff will get sorted, a proper Steamworks plugin will be made one day

The arguments the OP gave for taking a break from Construct 2 is not really related to 3D. One of his points does highlight it but he lists:
Reason 1: C2 uses developing/unfinished technology - Well, tech always continues and its good to get in early sometimes
Reason 2: Limited commercial possibility - I don't think C2 limits the commercial possibility at all. In fact, it makes it more possible due to it being easy to create games.

All systems and game engines has its issues:

C2: Fantastic code system, and great price but performance / export lacking for mobile, No native export.
Stencyl: Great performance and code system, but terrible Ui (imho) and subscription price model.
Fusion 2.5: Great performance and powerful plugins but the click system is a bit weird and the UI feels very old. Lots of built in ceilings from older Multimedia Fusion. (this will be gone in Fusion 3.) Each exporter is paid for and not really cheap.
Gamemaker Studio: Click together scripting and code, but the click system is old and the Ui is not nearly as good as Scirra. Expensive exports, forums disjointed.
Unreal Engine 4: Free but takes 5% royalties after $3000, much more overhead to work on and much higher learning curve. Blueprints powerful but ideally coding will be needed
Unity: same as unreal more or less. Have to learn code to use it properly

So yeah...decide what you can and can't live with and make a choice. The OP did this for his reasons. We all will have our own reasons to stick with C2 or move on. At least we are all making games and thats fantastic.
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Post » Mon Oct 12, 2015 9:36 am

In my mind Constructs main competition is going to be Fusion3 in terms of similar workflow. I left multimedia Fusion some years ago, not because i didn't like the software but because i felt it never lived up to its potential. They were also poor at communication and slow to update.

If the rumoured Fusion 3 features are to be believed it will have all the features of C2 and non of the problems.
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Post » Mon Oct 12, 2015 10:09 am

Ethan wrote:If the rumoured Fusion 3 features are to be believed it will have all the features of C2 and non of the problems.


That remains to be seen ;)
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Post » Mon Oct 12, 2015 1:39 pm

It's not just the lacking in export options or performance on mobiles.

It's the lacking in export for Xbone and PS4, the major gaming market.

Look at all the studios that make cross-platform games, it ends up selling 5-10x better on consoles than PC.

Aurel nailed it when he posted awhile ago. C2 limits your options as a gamedev, so if you're not okay with that, then go with Unity/UE4.
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Post » Mon Oct 12, 2015 1:58 pm

host online (html5) -> you got it all
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Mon Oct 12, 2015 6:48 pm

DrewMelton wrote:
Zenity wrote:If your goal is to make a complete game by yourself, then Unity will probably get you there faster (not as fast as Construct 2). If your goal is to become a competent game developer with a specific focus, UE4 is probably the most promising tool to learn right now.


Just curious, what makes UE4 take longer? I've watched some tutorials and played with both Unity+Playmaker and UE4, and it seems like UE4 has a lot of tools out of the box that help get things going. I'm still watching the tutorials of course, so I haven't looked at every aspect.


The sheer size of it. Like you say, there are a LOT of tools. :) And all of them are pretty complex by themselves, so it's most suitable for cooperation. Projects also tend to be big and heavy, which leads to slow compilation times, downloads, etc. Maintaining builds can be more complicated as well.

There isn't a huge difference between the two (they are still the closest thing to each other), but all in all I would say that UE4 is more user friendly with specific tools or tasks and Unity is more user friendly with regards to setting up and maintaining a complete project by yourself.
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Post » Mon Oct 12, 2015 7:26 pm

Cool, I'm going to be following more tutorials and doing more tests this week in UE4. So far, some things I wanted to do seem easier in UE4. It just seems like it was designed more for the kinds of games I want to make.

By the end of this week, I should know if I will want to work with UE4 or not.
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Post » Mon Oct 12, 2015 7:30 pm

DrewMelton wrote:Cool, I'm going to be following more tutorials and doing more tests this week in UE4. So far, some things I wanted to do seem easier in UE4. It just seems like it was designed more for the kinds of games I want to make.

By the end of this week, I should know if I will want to work with UE4 or not.


Let us know the details how c2 compares with it, and is it difficult to switch?
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