taking suggestions for 'construct++' plugin

New releases and general discussions.

Post » Sat Sep 12, 2009 11:51 am

ill give more detail later, and theres info on this sprinkled around the boards and in that "list of picking problems" thread.

for now, give me a list of any types of family, group, picking, or math additions you'd like to see in construct.
ill give more details later but for now
the planned features are arrays of objects
where you can access an object by index
custom objects which are customized combinations of variables, objects, object arrays, and/or other custom objects
object variables, where you can give a name to a slot, and put an object type in or an object instance in that slot
name based picking and destroying of objects
math integrated with objects, so you can set an objects position to be lerp of two other objects
stack and queue functionality for all in object arays

as far as math so far, i have random with seed
and catmull-rom interpolation which nakes snooth curves that pass through all give points
any more suggestions...nows the time
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Post » Sun Sep 13, 2009 2:23 pm

-edit-
ty for readin. if i come up with more ill post
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Post » Sun Sep 13, 2009 7:31 pm

Well you already know about the snake game type array, but another thing that would be appreciated is a way to set up grids of objects.
For example in the rts behavior if you tell multiple objects to move to a position they will all try to move to the same x, y position.
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Post » Tue Sep 15, 2009 6:12 am

Creating conditions/actions/events in run-time, perhaps?

A* Conditions/Events/Actions?
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Post » Wed Sep 16, 2009 7:03 am

A "get variable with value closest to:" would be cool.
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Post » Wed Sep 16, 2009 10:34 am

specify two points, then specify two objects as arm1 and arm2. the arms would then form into an ik chain starting from point one, and attempt to reach point two. Maybe just specify arm1 as the root, then another point as the goal.
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Post » Wed Sep 16, 2009 2:16 pm

[quote="Davioware":2qgliire]specify two points, then specify two objects as arm1 and arm2. the arms would then form into an ik chain starting from point one, and attempt to reach point two. Maybe just specify arm1 as the root, then another point as the goal.[/quote:2qgliire]
My IK plugin already does this.
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Post » Thu Sep 17, 2009 2:50 pm

Can you compare/retrieve variable names? If you can't, that would be a nice addition!
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Post » Thu Sep 17, 2009 3:06 pm

Difference Between Two Numbers.

So if a 'thatvar' variable might be 20 or -20, I can use Numdiff(0,thatvar) and get 20 either way.
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Post » Thu Sep 17, 2009 5:08 pm

ill respond and update when i have a little more time,

but dataflash, you can do that either by:
to get the difference between 5 and thatvar

distance(5,0,thatvar,0)

or more simply:

abs(5-thatvar)
or
abs(thatvar-5)
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