ill give more detail later, and theres info on this sprinkled around the boards and in that "list of picking problems" thread.
for now, give me a list of any types of family, group, picking, or math additions you'd like to see in construct.
ill give more details later but for now
the planned features are arrays of objects
where you can access an object by index
custom objects which are customized combinations of variables, objects, object arrays, and/or other custom objects
object variables, where you can give a name to a slot, and put an object type in or an object instance in that slot
name based picking and destroying of objects
math integrated with objects, so you can set an objects position to be lerp of two other objects
stack and queue functionality for all in object arays
as far as math so far, i have random with seed
and catmull-rom interpolation which nakes snooth curves that pass through all give points
any more suggestions...nows the time