Cool, haven't been expecting to be able to play this so soon.
The level of presentation exceeds pretty much anything we've seen so far in Construct. The art style is really gorgeous, the animations and character design charming and even the music fits so well.
There is not much to say but to praise this little gem of a game. And since I want to go back to playing this a little more, let me quickly nitpick some things:
- First of all it immediately striked me as potentially annoying having to go back to the entrance of the level all the time. I mean if there aren't any changes in the level it becomes more of a chore than a joy imho.
- I do loathe X and Z.
Because Y and Z are switched on many european keyboards a layout like this becomes really uncomfortable. Therefore I'd prefer X and C as standard keys. Yeah, us europeans...
Other than that, I sure do hope this will have gamepad support. I think I read that it would have, maybe even this beta has but unfortunately I don't have access to such an input device right now.
- More sound effects for Talbot!
I pretty much only noticed the noise he (is it a he?) makes when he drops down. Maybe some stressed groaning when you're really pushing him to fly or something. Just want MOAR!
- The particle effect when you pickup a baby ghost looks lazy in comparison to the otherwise polished appearance of the game. Not a major thing, but an "out of the box" effect like that seems misplaced imho.
As I said, those are just nitpicks. I'm really impressed with the work you guys put into Talbot's Odyssey. Which is why I'm gonna play some more now.