Talbot's Odyssey

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Post » Fri Oct 22, 2010 8:39 pm

Thanks a lot, guys!! That was just amazing! *-* We're now redesigning the game based on the awesome suggestions you gave!

Thank you!!
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Post » Fri Oct 22, 2010 9:43 pm

Sweet! I seem to vaguely remember replying to an earlier screenshot about how you knew your colour theory (I'll correct myself, you artists know your colour theory). After playing it for a few levels, I must say I was impressed. That earlier screenshot I'm referring to did not do this game justice. Every screen is so nice to look at. I've seen people mention the painterly BGs and sprites not going together? I think they're fine. The sprites, imo, separate themselves from the background elements which is what you want in a game like this. The music and sound fx are just so right too. Can't wait to play this when it's finished. Well done.
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Post » Sat Oct 23, 2010 12:03 am

I think they look fine too, but then again I'm no graphic artist.

Speaking of which, what's this color theory you speak about? I might end up doing art for my game, since the guys that were going to help are not really doing anything :s
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Post » Sun Oct 24, 2010 10:11 pm

madster, it's just about how colours work together, how they affect each other, which colours produce certain moods etc.

Check these out, they should help a bit

http://www.colormatters.com/colortheory.html
http://www.colorsontheweb.com/colorwizard.asp
http://www.artyfactory.com/color_theory ... theory.htm

You could have your game full of just boxes, but with the proper colours it could look great. Knowing the basics of colour theory will help you produce a game that's more pleasing to the eye, therefore more people wanting to check it out when all they see is a screenshot.
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Post » Sat Nov 20, 2010 2:39 pm

Very very nice wee game.

Are you going to have resolution change options? It just saves having to either peer in to the screen or go out and manually dial the display down.
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Post » Sat Nov 20, 2010 3:29 pm

At the first Deep Discount in mission 2 the vendor says "thorn", but think he meant to say "torn".

After the second mission the demon says "the old ghost excuse..., but there is no closing quotation.

Great game, I'm having lots of fun. I also had the no save problem, but it was because my folder didn't have permission set properly.
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Post » Mon Nov 29, 2010 7:30 pm

Thanks again for the feedback and for listing the bugs, we're trying to fix the as soon as we can. For now I'm posting a new gameplay video with some new features:
http://www.youtube.com/watch?v=WK0CvqB0O-g
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Post » Tue Nov 30, 2010 1:06 am

[quote="procrastinator":1bl4l98q]madster, it's just about how colours work together, how they affect each other, which colours produce certain moods etc.

Check these out, they should help a bit

http://www.colormatters.com/colortheory.html
http://www.colorsontheweb.com/colorwizard.asp
http://www.artyfactory.com/color_theory ... theory.htm

You could have your game full of just boxes, but with the proper colours it could look great. Knowing the basics of colour theory will help you produce a game that's more pleasing to the eye, therefore more people wanting to check it out when all they see is a screenshot.[/quote:1bl4l98q]
I just got to read this. Awesome! thanks!
I'll put it to good use :)
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Post » Fri Dec 10, 2010 2:35 pm

Fantastic. I got addicted to this game. great concept, great control system, beautiful artwork, beautiful music, and in fact also quite humorous.

Although I'm not finished with the version you have uploaded, I have found no flaws yet, so I feel it safe to say "well done" on a game that, in my opinion, is perfect.

Regards.
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Post » Sat Dec 11, 2010 7:57 pm

What a great little gem - it looks great, is fun to play, and the atmosphere is right up my alley. That, and Talbot is so cute! :)
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